Example #1
0
        /// <inheritdoc />
        protected override void PostStep()
        {
            if (Input.GetKeyDown(KeyCode.A))
            {
                _positionB.X -= 0.1f;
            }

            if (Input.GetKeyDown(KeyCode.D))
            {
                _positionB.X += 0.1f;
            }

            if (Input.GetKeyDown(KeyCode.S))
            {
                _positionB.Y -= 0.1f;
            }

            if (Input.GetKeyDown(KeyCode.W))
            {
                _positionB.Y += 0.1f;
            }

            if (Input.GetKeyDown(KeyCode.Q))
            {
                _angleB += 0.1f * Settings.Pi;
            }

            if (Input.GetKeyDown(KeyCode.E))
            {
                _angleB -= 0.1f * Settings.Pi;
            }

            _transformB.Set(_positionB, _angleB);
            var manifold = new Manifold();

            manifold.Initialize();
            CollisionUtils.CollidePolygons(ref manifold, _polygonA, _transformA, _polygonB, _transformB);
            var worldManifold = new WorldManifold();

            worldManifold.Initialize(manifold, _transformA, _polygonA.Radius, _transformB, _polygonB.Radius);
            DrawString($"point count = {manifold.PointCount}");
            {
                var color = Color.FromArgb(230, 230, 230);
                var v     = new Vector2[Settings.MaxPolygonVertices];
                for (var i = 0; i < _polygonA.Count; ++i)
                {
                    v[i] = MathUtils.Mul(_transformA, _polygonA.Vertices[i]);
                }

                Drawer.DrawPolygon(v, _polygonA.Count, color);

                for (var i = 0; i < _polygonB.Count; ++i)
                {
                    v[i] = MathUtils.Mul(_transformB, _polygonB.Vertices[i]);
                }

                Drawer.DrawPolygon(v, _polygonB.Count, color);
            }

            for (var i = 0; i < manifold.PointCount; ++i)
            {
                Drawer.DrawPoint(worldManifold.Points[i], 4.0f, Color.FromArgb(230, 77, 77));
            }
        }