// setup private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerTerrain = GetComponent <ManagerTerrain>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
} // update UI info on end turn // setup class private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerControls = GetComponent <ManagerControls>(); managerGame = GetComponent <ManagerGame>(); managerPlayer = GetComponent <ManagerPlayer>(); }
private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerBlight = GetComponent <ManagerBlight>(); managerCamera = GetComponent <ManagerCamera>(); managerControls = GetComponent <ManagerControls>(); managerCursor = GetComponent <ManagerCursor>(); managerTerrain = GetComponent <ManagerTerrain>(); managerPlayer = GetComponent <ManagerPlayer>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
} // return true if empty == tile GO contains only modelTile child; false if full == tileGO has >1 children // setup private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); }