Example #1
0
 // setup
 private void SetReferences()
 {
     managerAssets  = GetComponent <ManagerAssets>();
     managerTerrain = GetComponent <ManagerTerrain>();
     managerUI      = GetComponent <ManagerUI>();
     managerUnits   = GetComponent <ManagerUnits>();
 }
Example #2
0
    } // update UI info on end turn

    // setup class
    private void SetReferences()
    {
        managerAssets   = GetComponent <ManagerAssets>();
        managerControls = GetComponent <ManagerControls>();
        managerGame     = GetComponent <ManagerGame>();
        managerPlayer   = GetComponent <ManagerPlayer>();
    }
Example #3
0
 private void SetReferences()
 {
     managerAssets   = GetComponent <ManagerAssets>();
     managerBlight   = GetComponent <ManagerBlight>();
     managerCamera   = GetComponent <ManagerCamera>();
     managerControls = GetComponent <ManagerControls>();
     managerCursor   = GetComponent <ManagerCursor>();
     managerTerrain  = GetComponent <ManagerTerrain>();
     managerPlayer   = GetComponent <ManagerPlayer>();
     managerUI       = GetComponent <ManagerUI>();
     managerUnits    = GetComponent <ManagerUnits>();
 }
Example #4
0
    }   // return true if empty == tile GO contains only modelTile child; false if full == tileGO has >1 children

    // setup
    private void SetReferences()
    {
        managerAssets = GetComponent <ManagerAssets>();
    }