void InitializeView() { // set the Selected level and move to it (if nothing is select then start the player at level one) Debug.Log("Has the player already selected a level to play?"); if (PlayerState.Current.SelectedLevel == null || PlayerState.Current.SelectedLevel.Primed == false) { Debug.Log("No"); Debug.Log("Assigning Level One as players selected level: " + GameManager.Instance.SelectedWorld.ListOfLevels.LevelOne); PlayerState.Current.SelectedLevel = PrimeNewLevel(GameManager.Instance.SelectedWorld.ListOfLevels.LevelOne); } else { Debug.Log("Yes"); } LevelDetail selectedLevelDetail = GameManager.Instance.SelectedWorld.GetLevelFromId(PlayerState.Current.SelectedLevel.LevelId); Debug.Log("The Players Selected Level is: " + selectedLevelDetail.LevelTitle); UpdateLevelInfoPanel(selectedLevelDetail, null); PointToLevelMarker(selectedLevelDetail, null); // I need to wait on some position values to get set // accurately StartCoroutine(AnimateSlowerLoadingObject()); StartSunRayAnimations(); }
public BloodMoor(IGameState gameState, IEngineDataManager dataManager) { this.gameState = gameState; this.difficulty = gameState.Difficulty; levelDetail = dataManager.Levels.First(x => x.LevelName == "Blood Moor"); }
// Use this for initialization void Start() { Messenger.AddListener <GameObject> ("exitObstacle", exitedCollider); Messenger.AddListener <GameObject> ("disappear", disappearObstacle); Messenger.AddListener <GameObject> ("enteredObstacle", enteredCollider); Messenger.AddListener("clearOutLane", clearOutLane); Messenger.AddListener("ranOutOfHealth", ranOutOfHealth); Messenger.AddListener("landed", landed); Messenger.AddListener("jumped", jumped); Messenger.AddListener <bool> ("isLaneEnabled", laneEnabled); Messenger.AddListener("hitPowerBox", hitPowerBox); cam = Camera.main; scoreController = new ScoreController(); timerController = new TimerController(() => TimesUp()); cameraScript = cam.GetComponent <CameraScript> (); bounds = CameraExtensions.OrthographicBounds(cam); audioScript = GameObject.FindGameObjectWithTag("AudioController").GetComponent <AudioScript> (); soundEffectScript = GameObject.FindGameObjectWithTag("SoundEffectsController").GetComponent <SoundEffectsScript> (); currentGameLevel = LevelManager.Instance.getCurrentLevelDetail(); timerController.beginTimer(currentGameLevel.lengthInSeconds * 1000); #if UNITY_ANDROID touch = new TouchGesture(this.gestureSetting); StartCoroutine(touch.CheckHorizontalSwipes( onLeftSwipe: () => { moveRight(); }, onRightSwipe: () => { moveLeft(); } )); #endif }
public Guid createLevelDetail(LevelDetail LevelDetail) { context.LevelDetails.Add(LevelDetail); context.SaveChanges(); return(LevelDetail.Id); }
public int getStarIndex(LevelDetail detail) { float score = detail.score; int levelIndex = detail.level - 1; if (score > levelScores[levelIndex]) { levelScores[levelIndex] = score; save(); } if (score >= levelScoresTemplate[levelIndex, 2]) { return(3); } else if (score >= levelScoresTemplate[levelIndex, 1]) { return(2); } else if (score >= levelScoresTemplate[levelIndex, 0]) { return(1); } else { return(0); } }
// create new level based on level (level one, level two, etc...) details public Level PrimeNewLevel(LevelDetail levelDetails) { Level newLevel = new Level(); newLevel.LevelId = levelDetails.LevelId; return(newLevel); }
void PlayMusic(int selection) { LevelDetail level = levels [selection]; string previewName = level.preview; song = Resources.Load <AudioClip> ("Audio/Previews/" + previewName); audioSource.clip = song; audioSource.Play(); }
public Scores(int score, int platformsPassed, int lanesLockedDown, int errorCount, LevelDetail level, bool completedLevel) { this.scores = score; this.platformsPassed = platformsPassed; this.lanesLockedDown = lanesLockedDown; this.errorCount = errorCount; this.level = level; this.completedLevel = completedLevel; }
public ScoreController() { completedLevel = true; level = LevelManager.Instance.getCurrentLevelDetail(); Messenger.AddListener("defferedIncreaseMultiplier", defferedIncreaseMultiplier); Messenger.AddListener <bool> ("isLaneEnabled", laneEnabled); // Messenger.AddListener<int> ("increaseMultiplier", increaseMultiplier); Messenger.AddListener <int> ("setMultiplier", setMultiplier); Messenger.AddListener <int, int>("addScore", addScore); Messenger.AddListener <int>("addScoreIgnoreLaneEnabled", addScoreIgnoreLaneEnabled); }
public void resetLevel() { resetObstacles(); selectedLevel = null; levelName = ""; image = null; sampleTrack = ""; lengthInSeconds = 0; numberOfLanes = 4; chanceOfGoodPowerbox = .5f; chanceOfPowerbox = .5f; }
private static LevelDetail CreateLevelDetail(this SkillLevelDetails levelDetail) { var data = new LevelDetail { Description = levelDetail.Description, Name = levelDetail.Name, SkillKey = levelDetail.SkillKey, UnlockedAtRank = levelDetail.UnlockedAtRank }; return(data); }
public void RotateMap() { if (GameManager.Instance.CurrentWorldMap != null) { LevelDetail selectedLevelDetail = GameManager.Instance.SelectedWorld.GetLevelFromId(PlayerState.Current.SelectedLevel.LevelId); Debug.Log("PlayerState.Current.SelectedLevel.AngleOnMap: " + selectedLevelDetail.AngleOnMap); float currentWorldMapRotation = GameManager.Instance.CurrentWorldMap.transform.localRotation.eulerAngles.z; Debug.Log("Current World Map local z rotation: " + currentWorldMapRotation); float mapRotationAmount = -1.0f * (currentWorldMapRotation - 360.0f) + selectedLevelDetail.AngleOnMap; Debug.Log("Moving Map by the following amount: " + mapRotationAmount); GameManager.Instance.CurrentWorldMap.transform.DORotate(new Vector3(0.0f, 0.0f, mapRotationAmount), 1.0f, RotateMode.LocalAxisAdd).SetRelative(); } }
public void UpdateLevelInfoPanel(LevelDetail newLd, LevelDetail oldLd) { if (oldLd != null) { MoveLevelTitleRegionOut(); } if (newLd != null) { LevelTitle.Text.Value = newLd.LevelTitle; LevelDescription.Text.Value = newLd.LevelDescription; StartCoroutine(WaitToMoveLevelPanelIn()); } }
public void PointToLevelMarker(LevelDetail newLd, LevelDetail oldLd) { if (oldLd != null) { GameObject oldArrow = GetArrowByName("Arrow" + oldLd.LevelId); MoveArrowOut(oldArrow.transform); } if (newLd != null) { GameObject newArrow = GetArrowByName("Arrow" + newLd.LevelId); MoveArrowIn(newArrow.transform); } }
public LevelDetail GetLevelDetail(int packId, int levelnum) { try { LevelDetail levelDetail = _dbConnection.Table <LevelDetail>().Where(item => (item.PackID == packId && item.LevelNum == levelnum)).FirstOrDefault(); return(levelDetail); } catch (Exception ex) { Debug.WriteLine("error get level_detail: ", ex.ToString()); } return(null); }
//check db file exist public List <string> GetLevelContent(LevelDetail levelDetail) { List <string> content = new List <string>(); if (levelDetail != null) { if (!String.IsNullOrEmpty(levelDetail.Content)) { content = levelDetail.Content.Split(new char[] { GameConfig.LEVEL_CONTENT_SEPARATOR }).ToList <string>(); } } return(content); }
void Start() { gameLevel = LevelManager.Instance.getCurrentLevelDetail(); for (int x = 0; x < gameLevel.numberOfLanes; x++) { AudioSource audioSource = gameObject.AddComponent <AudioSource> (); audioSources.Add(audioSource); string path = "Audio" + "/" + gameLevel.folderName + "/" + (x + 1); AudioClip clip = Resources.Load <AudioClip> (path); audioSource.clip = clip; audioSource.volume = 0; audioSource.Play(); lockedAudioTracks [x] = false; lockedAudioTracksDuration [x] = 0.0f; } }
void Start() { Messenger.AddListener <int>("enableLane", unlockLane); Messenger.AddListener <int>("disableLane", lockDownLane); mainCamera = Camera.main; //trying to pull alevel from level selection. gameScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameScript> (); level = LevelManager.Instance.getCurrentLevelDetail(); int startingLane = level.startingLane; numberOfLanes = level.numberOfLanes; int numberOfLevels = level.numberOfLevels; List <List <Obstacle> > rows = level.rows; initilizeObjectPool(); bounds = CameraExtensions.OrthographicBounds(Camera.main); int obstaclePosition = 0; for (int i = 0; i <= 4; i++) { maxLevelBuilt++; float y = 8 * i; obstaclePosition = 0; List <Obstacle> rowsObstacles = rows [i]; for (int j = 0; j <= rowsObstacles.Count - 1; j++) { Obstacle obstacle = rowsObstacles [j]; GameObject go = getObjectFromPoolByName(obstacle.name, i); go.transform.position = new Vector3(bounds.center.x + (bounds.size.x * obstaclePosition), y, 10); Instantiate(platform, new Vector3(bounds.center.x + (bounds.size.x * obstaclePosition), bounds.min.y + 1 + y, 10), Quaternion.identity); obstaclePosition++; } } GameObject player = Instantiate(playerPrefab, new Vector3(bounds.center.x + (bounds.size.x * startingLane), bounds.min.y + 1.7f, 10f), Quaternion.identity) as GameObject; player.tag = "Player"; gameScript.setStartingLane(startingLane); Messenger.Broadcast <int>("initializeLanes", level.numberOfLanes); Messenger.Broadcast <string>("enableBackground", level.gameBackground); }
void displayScoreDetails() { //Get and display score ScoreTracker scoreTracker = GetComponent <ScoreTracker>(); string scoreMessage = ""; scoreMessage += "-Score-\n"; scoreMessage += "Destruction Score: " + scoreTracker.getObjectDamageScore() + ".\n"; scoreMessage += "Enemy Score: " + scoreTracker.getEnemyDamageScore() + ".\n"; scoreMessage += "Ammo Score: " + scoreTracker.getAmmoScore() + ".\n"; scoreMessage += "Total Score: " + scoreTracker.getTotalScore() + "."; mainCamera.SendMessage(DISPLAY_SCORE_DETAILS_METHOD, scoreMessage); LevelDetailHandler levelDetailHandler = new LevelDetailHandler(); LevelDetail detail = new LevelDetail(Application.loadedLevel, scoreTracker.getTotalScore()); mainCamera.SendMessage(DISPLAY_STAR_METHOD, levelDetailHandler.getStarIndex(detail)); }
void Start() { powerBoxTitleAnimator = GetComponent <Animator> (); goodEffects = new Dictionary <int, Powerbox> (); badEffects = new Dictionary <int, Powerbox> (); powerboxFunctions = new Dictionary <string, Action>() { { "refillHealth", () => refillHealth() }, { "clearLane", () => clearLane() }, { "wavey", () => wavey() }, { "drainHealth", () => fasterBleeding() }, { "speedUpRotations", () => speedUpRotations() }, { "bonusPoints", () => bonusPoints() }, { "maxMultiplier", () => maxMultiplier() }, { "resetMultiplier", () => resetMultiplier() } }; List <Powerbox> powerboxes = LevelManager.Instance.getPowerBoxInfo(); int goodCount = 0; int badCount = 0; foreach (Powerbox box in powerboxes) { if (box.goodBox) { goodEffects.Add(goodCount, box); goodCount++; } else { badEffects.Add(badCount, box); badCount++; } } bounds = CameraExtensions.OrthographicBounds(Camera.main); level = LevelManager.Instance.getCurrentLevelDetail(); powerBoxChance = new Dictionary <int, float>(); resetProbabilities(level.powerBoxChance); Messenger.AddListener <int> ("setRow", setClearedObstacle); Messenger.AddListener("landed", landedOnPlatform); Messenger.AddListener <Vector3>("boxOpened", boxOpened); Messenger.AddListener <Scores, GameObject> ("gameOver", gameOver); }
public LevelDetail GetNextLevel(LevelDetail currentLevel) { LevelDetail next = null; int nextPackId = -1; int nextLevelNum = -1; //first start if (currentLevel == null) { nextPackId = 1; nextLevelNum = 1; } else { } next = GameDB.Instance.GetLevelDetail(nextPackId, nextLevelNum); return(next); }
public void IncreaseLevel(Button btn) { Debug.Log("Changing Levels +"); // Get higher level (if this is the lowest level then do nothing) if (GameManager.Instance.SelectedWorld.LevelCount != 0) { LevelDetail lDetail = GameManager.Instance.SelectedWorld.GetNextLevel(PlayerState.Current.SelectedLevel); if (lDetail != null) { // get button out of the way so user does not mess things up MoveLevelSelectorsOut(); LevelDetail selectedLevelDetail = GameManager.Instance.SelectedWorld.GetLevelFromId(PlayerState.Current.SelectedLevel.LevelId); UpdateLevelInfoPanel(lDetail, selectedLevelDetail); PointToLevelMarker(lDetail, selectedLevelDetail); PlayerState.Current.SelectedLevel = PrimeNewLevel(lDetail); RotateMap(); } else { PunchMap(1); } } }
public void loadLevel(int id) { LevelDetail levelDetail = LevelManager.Instance.getLevels() [id]; resetObstacles(); selectedLevel = levelDetail; numberOfLanes = levelDetail.numberOfLanes; image = Resources.Load <Sprite> ("images/" + levelDetail.backgroundImage); setPreviewClip(Resources.Load <AudioClip> ("Audio/Previews/" + levelDetail.preview)); levelName = levelDetail.folderName; lengthInSeconds = levelDetail.lengthInSeconds; chanceOfPowerbox = levelDetail.powerBoxChance; chanceOfGoodPowerbox = levelDetail.changeOfGoodPowerBox; List <List <Obstacle> > rows = levelDetail.rows; foreach (List <Obstacle> row in rows) { foreach (Obstacle obstacle in row) { addObstacleWithType(obstacle.name); } } }
public int getStarIndex (LevelDetail detail) { float score = detail.score; int levelIndex = detail.level-1; if(score>levelScores[levelIndex]) { levelScores[levelIndex] = score; save (); } if (score>=levelScoresTemplate[levelIndex,2]) { return 3; } else if (score>=levelScoresTemplate[levelIndex,1]) { return 2; } else if (score>=levelScoresTemplate[levelIndex,0]) { return 1; } else { return 0; } }
public static Dictionary <int, LevelDetail> GetLevelLists(string filePath) { if (!File.Exists(filePath)) { return(null); } var hashCode = filePath.GetHashCode(); if (LevelList.ContainsKey(hashCode)) { return(LevelList[hashCode]); } var lists = new Dictionary <int, LevelDetail>(); try { var lines = File.ReadAllLines(filePath, Globals.LocalEncoding); var counts = lines.Length; for (var i = 0; i < counts;) { var groups = Regex.Match(lines[i], @"\[Level([0-9]+)\]").Groups; i++; if (groups[0].Success) { var detail = new LevelDetail(); var index = int.Parse(groups[1].Value); while (i < counts && !string.IsNullOrEmpty(lines[i])) { var nameValue = GetNameValue(lines[i]); int value; int.TryParse(nameValue[1], out value); switch (nameValue[0]) { case "Exp": detail.Exp = value; break; case "LevelUpExp": detail.LevelUpExp = value; break; case "LifeMax": detail.LifeMax = value; break; case "Life": detail.Life = value; break; case "ThewMax": detail.ThewMax = value; break; case "ManaMax": detail.ManaMax = value; break; case "Attack": detail.Attack = value; break; case "Attack2": detail.Attack2 = value; break; case "Defend": detail.Defend = value; break; case "Defend2": detail.Defend2 = value; break; case "Evade": detail.Evade = value; break; case "NewMagic": detail.NewMagic = nameValue[1]; break; case "NewGood": detail.NewGood = nameValue[1]; break; } i++; } lists[index] = detail; } } } catch (Exception) { return(lists); } LevelList[hashCode] = lists; return(lists); }
void displayScoreDetails() { //Get and display score ScoreTracker scoreTracker = GetComponent<ScoreTracker>(); string scoreMessage = ""; scoreMessage += "-Score-\n"; scoreMessage += "Destruction Score: "+scoreTracker.getObjectDamageScore()+".\n"; scoreMessage += "Enemy Score: "+scoreTracker.getEnemyDamageScore()+".\n"; scoreMessage += "Ammo Score: "+scoreTracker.getAmmoScore()+".\n"; scoreMessage += "Total Score: "+scoreTracker.getTotalScore()+"."; mainCamera.SendMessage(DISPLAY_SCORE_DETAILS_METHOD,scoreMessage); LevelDetailHandler levelDetailHandler = new LevelDetailHandler(); LevelDetail detail = new LevelDetail(Application.loadedLevel,scoreTracker.getTotalScore()); mainCamera.SendMessage(DISPLAY_STAR_METHOD,levelDetailHandler.getStarIndex(detail)); }
public LevelDetail GetPreLevelv(LevelDetail currentLevel) { LevelDetail prev = null; return(prev); }
public MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelDetail levelDetail, LevelType levelType) { var mapName = resourcePath.Replace("data\\global\\tiles\\", "").Replace("\\", "/"); return(new MPQDS1(mpqProvider.GetStream(resourcePath), level, levelDetail, levelType, engineDataManager, this)); }
public void serialize() { LevelDetail levelDetail = selectedLevel != null?selectedLevel:new LevelDetail(); levelDetail.backgroundImage = image.name; levelDetail.folderName = levelName; levelDetail.numberOfLanes = numberOfLanes; levelDetail.numberOfLevels = 4; levelDetail.lengthInSeconds = lengthInSeconds; levelDetail.preview = sampleTrack; levelDetail.startingLane = 1; levelDetail.title = levelName; List <List <Obstacle> > rows = new List <List <Obstacle> > (); HashSet <string> obstacleNames = new HashSet <string> (); levelDetail.powerBoxChance = chanceOfPowerbox; levelDetail.changeOfGoodPowerBox = chanceOfGoodPowerbox; int count = 0; List <Obstacle> row = new List <Obstacle> (); foreach (GameObject go in obstacles) { obstacleNames.Add(go.name); Obstacle obstacle = new Obstacle(); obstacle.name = go.name; obstacle.speed = 100; count++; row.Add(obstacle); if (count == numberOfLanes) { rows.Add(row); row = new List <Obstacle> (); count = 0; } } levelDetail.rows = rows; levelDetail.obstacleNames = obstacleNames.ToList(); List <LevelDetail> levels = LevelManager.Instance.getLevels(); int index = -1; for (int x = 0; x < levels.Count; x++) { LevelDetail level = levels [x]; if (level.folderName.Equals(levelDetail.folderName)) { index = x; break; } } if (index >= 0) { levelDetail.id = levels [index].id; levels [index] = levelDetail; } else { levelDetail.id = levels.Count; levels.Add(levelDetail); } LevelDetails levelDetails = LevelManager.Instance.getLevelDeatils(); levelDetails.levels = levels; string json = JsonConvert.SerializeObject(levelDetails); System.IO.File.WriteAllText("Assets/Resources/test1.json", json); print(json); }