Example #1
0
        /// <summary>
        /// Run all the matches for the current game date
        /// </summary>
        /// <param name="MatchCallback"></param>
        public void Run(IMatchCallback MatchCallback)
        {
            MatchPlayer    mp = new MatchPlayer();
            WorldAdapter   wa = new WorldAdapter();
            FixtureAdapter fa = new FixtureAdapter();
            TeamAdapter    ta = new TeamAdapter();
            ManagerAdapter ma = new ManagerAdapter();

            foreach (Fixture f in fa.GetFixtures(wa.CurrentDate))
            {
                mp.Fixture     = f;
                mp.Interactive = false;

                for (int t = 0; t <= 1; t++)
                {
                    if (ma.GetManager(ta.GetTeam(f.TeamIDs[t]).ManagerID).Human)
                    {
                        mp.Interactive = true;
                        break;
                    }
                }

                mp.MatchCallback = MatchCallback;
                mp.StartMatch();
            }

            MatchCallback.MatchdayComplete();
        }
        public void SetupGameScreenData(GameScreenSetup dataFromUI)
        {
            if (dataFromUI.TeamData == null)
            {
                throw new Exception("TeamData is null");
            }

            ManagerAdapter ma = new ManagerAdapter();
            WorldAdapter   wa = new WorldAdapter();

            SetupData             = dataFromUI;
            SetupData.ManagerData = ma.GetManager(SetupData.TeamData.ManagerID);

            MyTeam = (wa.CurrentManagerID == SetupData.TeamData.ManagerID);

            if (MyTeam)
            {
                SetupData.MainButtons.Add(LangResources.CurLang.Save);
                SetupData.MainButtons.Add(LangResources.CurLang.UndoChanges);
            }

            SetupData.MainButtons.Add(LangResources.CurLang.Back);
            SetupData.ShowContinueButton = MyTeam;

            SetupData.Title1 = SetupData.TeamData.Name;
            SetupData.Title2 = SetupData.ManagerData.Name;

            ctlFormation.team = SetupData.TeamData;
        }
Example #3
0
        public void SetupGameScreenData(GameScreenSetup dataFromUI)
        {
            if (dataFromUI.TeamData == null)
            {
                throw new Exception("TeamData is null");
            }

            ManagerAdapter ma = new ManagerAdapter();
            WorldAdapter   wa = new WorldAdapter();

            SetupData             = dataFromUI;
            SetupData.ManagerData = ma.GetManager(SetupData.TeamData.ManagerID);

            MyTeam = (wa.CurrentManagerID == SetupData.TeamData.ManagerID);

            SetupData.ShowContinueButton = MyTeam;
            SetupData.MainButtons.Add(LangResources.CurLang.Tactics);
            SetupData.MainButtons.Add(LangResources.CurLang.Back);


            SetupData.Title1 = SetupData.TeamData.Name;
            SetupData.Title2 = SetupData.ManagerData.Name;

            UpdatePlayers();
        }
        private ScreenReturnData SetupGame()
        {
            ScreenReturnData ValidationResult = ValidateInput();

            if (ValidationResult != null)
            {
                return(ValidationResult);
            }


            Manager you = new Manager();

            you.FirstName   = txtFirstName.Text;
            you.LastName    = txtSurname.Text;
            you.Human       = true;
            you.DateOfBirth = new DateTime(Convert.ToInt32(cboDOBYear.Text), cboDOBMonth.SelectedIndex + 1, Convert.ToInt32(cboDOBDay.Text));
            you.Reputation  = 50;

            ManagerAdapter ma        = new ManagerAdapter();
            int            ManagerID = ma.AddManager(you);
            Team           T         = ta.GetTeam(lstTeams.SelectedID);

            ma.AssignToTeam(ManagerID, T.UniqueID);

            return(new ScreenReturnData(ScreenReturnCode.Ok));
        }
Example #5
0
        /// <summary>
        /// Loop round all AI teams, and select a team appropriate to play the fixture.
        /// </summary>
        public void SelectTeamIfPlaying()
        {
            FixtureAdapter fa = new FixtureAdapter();
            WorldAdapter   wa = new WorldAdapter();
            TeamAdapter    ta = new TeamAdapter();
            ManagerAdapter ma = new ManagerAdapter();

            List <Fixture> AllFixtures = fa.GetFixtures(wa.CurrentDate);

            int TESTf = 0;

            foreach (Fixture f in AllFixtures)
            {
                TESTf++;
                Debug.Print("Fixture " + f.ToString());

                for (int t = 0; t <= 1; t++)
                {
                    Team    ThisTeam = ta.GetTeam(f.TeamIDs[t]);
                    Manager M        = ma.GetManager(ThisTeam.ManagerID);


                    if (!M.Human)
                    {
                        Team          Opposition = ta.GetTeam(f.TeamIDs[1 - t]);
                        PlayerAdapter pa         = new PlayerAdapter();
                        int[,] PlayerGridPositions = new int[5, 8]; // TODO: Maybe not hard code these...
                        for (int x = 0; x <= PlayerGridPositions.GetUpperBound(0); x++)
                        {
                            for (int y = 0; y <= PlayerGridPositions.GetUpperBound(1); y++)
                            {
                                PlayerGridPositions[x, y] = -1;
                            }
                        }


                        Formation TeamFormation      = new FormationAdapter().GetFormation(ThisTeam.CurrentFormation);
                        List <AvailablePlayer> avail = GetEligiblePlayers(ThisTeam, f);

                        foreach (Point2 point in TeamFormation.Points)
                        {
                            AvailablePlayer SelPlayer = FindBestPlayerForPosition(point, avail);
                            if (SelPlayer == null)
                            {
                                throw new Exception("Unable to find a player for this position");
                            }

                            PlayerGridPositions[point.X, point.Y] = SelPlayer.PlayerID;
                            avail.Remove(SelPlayer);
                        }

                        ta.SavePlayerFormation(ThisTeam.UniqueID, TeamFormation.UniqueID, PlayerGridPositions);
                    }
                }
            }
        }
        public static void ThirdDemo()
        {
            IPerson managerOrEmployeee = null;
            IPerson employeeOrManager  = null;

            //Based on the need person can be both Manager Or Employee and simply provide a One level of Abstraction
            managerOrEmployeee = new ManagerAdapter();
            employeeOrManager  = new EmployeeAdapter();

            Console.WriteLine($"{managerOrEmployeee.GetType().Name} have a salary of {managerOrEmployeee.CalculateSalary()} Euro");
            Console.WriteLine($"{employeeOrManager.GetType().Name} have a salary of {employeeOrManager.CalculateSalary()} Euro");
        }
Example #7
0
        public void GoodAndBadFixtureFeedback(List <Fixture> fixtures)
        {
            ManagerAdapter ma = new ManagerAdapter();
            EmailAdapter   ea = new EmailAdapter();

            foreach (Manager m in ma.GetHumanManagers())
            {
                foreach (Fixture f in fixtures)
                {
                    for (int team = 0; team <= 1; team++)
                    {
                        if (f.TeamIDs[team] == m.CurrentTeam) // Find manager's team
                        {
                            int opp = 1 - team;               // Opposition team

                            if (Math.Abs(f.Score[team] - f.Score[opp]) >= 3)
                            {
                                if (f.Score[team] > f.Score[opp])
                                {
                                    ea.SendEmail(m.UniqueID, EmailType.GoodMatch, new List <int>()
                                    {
                                        f.Score[0], f.Score[1], f.TeamIDs[opp]
                                    });
                                }

                                if (f.Score[team] < f.Score[opp])
                                {
                                    ea.SendEmail(m.UniqueID, EmailType.BadMatch, new List <int>()
                                    {
                                        f.Score[0], f.Score[1], f.TeamIDs[opp]
                                    });
                                }
                            }
                        }
                    }
                }
            }
        }
Example #8
0
        private void NextManagerOrContinueDay()
        {
            ManagerAdapter ma = new ManagerAdapter();
            FixtureAdapter fa = new FixtureAdapter();
            WorldAdapter   wa = new WorldAdapter();
            TeamAdapter    ta = new TeamAdapter();

            if (HumanManagers == null)
            {
                // Going to first manager, which means we have to run Start Of Day, unless loading from a savegame
                if (!SaveGameJustLoaded)
                {
                    RunProcesses(false);
                }
                else
                {
                    SaveGameJustLoaded = false;
                }



                HumanManagers       = ma.GetHumanManagers();
                PlayingHumanManager = 0;
                wa.CurrentManagerID = HumanManagers[PlayingHumanManager].UniqueID;

                if (HumanManagers.Count() < 1)
                {
                    throw new Exception("No human managers");
                }
            }
            else
            {
                // Check selections if a matchday
                if (fa.IsTodayAMatchDay(HumanManagers[PlayingHumanManager].CurrentTeam))
                {
                    const int REQUIREDCOUNT = 11;
                    int       PlayerCount   = ta.CountSelectedPlayers(HumanManagers[PlayingHumanManager].CurrentTeam);
                    if (PlayerCount < REQUIREDCOUNT)
                    {
                        UiUtils.OpenDialogBox(UiUtils.MainWindowGrid, LangResources.CurLang.MatchDay,
                                              string.Format(LangResources.CurLang.YouHaveNotSelectedEnoughPlayers, PlayerCount, REQUIREDCOUNT),
                                              new List <DialogButton>()
                        {
                            new DialogButton(LangResources.CurLang.OK, null, null)
                        });

                        return;
                    }
                }

                // Go to next human manager
                PlayingHumanManager++;
                if (PlayingHumanManager >= HumanManagers.Count())
                {
                    HumanManagers       = null;
                    wa.CurrentManagerID = -1;
                }
                else
                {
                    wa.CurrentManagerID = HumanManagers[PlayingHumanManager].UniqueID;
                }
            }

            if (HumanManagers != null)
            {
                // Display home screen for the current manager
                Manager PlayingManager = HumanManagers[PlayingHumanManager];
                ShowHomeScreenForCurrentManager(PlayingManager);

                if (fa.IsTodayAMatchDay(PlayingManager.CurrentTeam))
                {
                    Fixture f          = fa.GetNextFixture(PlayingManager.CurrentTeam, wa.CurrentDate);
                    int     Opposition = (f.TeamIDs[0] != PlayingManager.CurrentTeam ? f.TeamIDs[0] : f.TeamIDs[1]);
                    string  Message    = string.Format(LangResources.CurLang.YouHaveAMatchAgainst, ta.GetTeam(Opposition).Name);

                    UiUtils.OpenDialogBox(UiUtils.MainWindowGrid, LangResources.CurLang.MatchDay, Message,
                                          new List <DialogButton>()
                    {
                        new DialogButton(LangResources.CurLang.OK, null, null)
                    });
                }
            }
            else
            {
                if (fa.IsTodayAMatchDay())
                {
                    ShowGameScreen(new MatchdayMain(), true);
                }
                else
                {
                    RunProcesses(true);
                }
            }
        }