void Awake() { Screen.SetResolution(360, 640, false); cameraTransform = GameObject.Find("Main Camera").transform; shouldSnapUp = false; shouldSnapDown = false; shouldSnapBack = false; isSnapping = false; _menuPosition = MainMenuPosition.Center; swipeTextCanvasGroup = transform.GetChild(4).GetComponent <CanvasGroup>(); titleTransform = transform.GetChild(1); titleAnimate = new Animate(titleTransform); alienBodyImage = transform.GetChild(3).GetChild(0).GetComponent <Image>(); alienBodyImage.sprite = alienBodySprites[Random.Range(0, alienBodySprites.Length)]; backgroundImage = new SpriteRenderer[5]; backgroundImage[0] = transform.GetChild(5).GetComponent <SpriteRenderer>(); backgroundImage[1] = transform.GetChild(6).GetComponent <SpriteRenderer>(); backgroundImage[2] = transform.GetChild(7).GetComponent <SpriteRenderer>(); backgroundImage[3] = transform.GetChild(8).GetComponent <SpriteRenderer>(); backgroundImage[4] = transform.GetChild(9).GetComponent <SpriteRenderer>(); int randColor = Random.Range(0, backgroundColors.Length); for (int i = 0; i < backgroundImage.Length; i++) { backgroundImage[i].color = backgroundColors[randColor]; } for (int i = 0; i < particleSystems.Length; i++) { particleSystems[i].startColor = backgroundColors[randColor]; particleSystems[i].Clear(); particleSystems[i].Simulate(particleSystems[i].startLifetime); particleSystems[i].Play(); } }
void Update() { if (shouldSnapUp) { cameraTransform.position += Vector3.up * snapSpeed * Time.deltaTime * slowDownFactor; if (slowDownFactor > minSlowDownFactor) { slowDownFactor *= 0.925f; } else { slowDownFactor = minSlowDownFactor; } switch (_menuPosition) { case MainMenuPosition.Bottom: if (cameraTransform.position.y > 0f) { cameraTransform.position = new Vector3(cameraTransform.position.x, 0f, cameraTransform.position.z); _menuPosition = MainMenuPosition.Center; shouldSnapUp = false; isSnapping = false; } break; case MainMenuPosition.Center: if (cameraTransform.position.y > maxY) { cameraTransform.position = new Vector3(cameraTransform.position.x, maxY, cameraTransform.position.z); _menuPosition = MainMenuPosition.Top; shouldSnapUp = false; isSnapping = false; } break; } } if (shouldSnapDown) { cameraTransform.position -= Vector3.up * snapSpeed * Time.deltaTime; switch (_menuPosition) { case MainMenuPosition.Top: if (cameraTransform.position.y < 0f) { cameraTransform.position = new Vector3(cameraTransform.position.x, 0f, cameraTransform.position.z); _menuPosition = MainMenuPosition.Center; shouldSnapDown = false; isSnapping = false; } break; case MainMenuPosition.Center: if (cameraTransform.position.y < minY) { cameraTransform.position = new Vector3(cameraTransform.position.x, minY, cameraTransform.position.z); _menuPosition = MainMenuPosition.Bottom; shouldSnapDown = false; isSnapping = false; } break; } } if (shouldSnapBack) { switch (_menuPosition) { case MainMenuPosition.Top: _menuPosition = MainMenuPosition.Center; shouldSnapUp = true; isSnapping = true; break; case MainMenuPosition.Center: if (cameraTransform.position.y > 0) { _menuPosition = MainMenuPosition.Top; shouldSnapDown = true; isSnapping = true; } else { _menuPosition = MainMenuPosition.Bottom; shouldSnapUp = true; isSnapping = true; } break; case MainMenuPosition.Bottom: _menuPosition = MainMenuPosition.Center; shouldSnapDown = true; isSnapping = true; break; } shouldSnapBack = false; } swipeTextCanvasGroup.alpha = 1f - Mathf.Abs(cameraTransform.position.y) * alphaMultiplier; titleTransform.position = new Vector3(0f, cameraTransform.position.y * titlePosMultiplier); if (titleAnimate.IsExpandContract == false) { titleAnimate.ExpandContract(2.0f, 1, 1.1f); } }
void Awake() { Screen.SetResolution(360, 640, false); cameraTransform = GameObject.Find("Main Camera").transform; shouldSnapUp = false; shouldSnapDown = false; shouldSnapBack = false; isSnapping = false; _menuPosition = MainMenuPosition.Center; swipeTextCanvasGroup = transform.GetChild(4).GetComponent<CanvasGroup>(); titleTransform = transform.GetChild(1); titleAnimate = new Animate(titleTransform); alienBodyImage = transform.GetChild(3).GetChild(0).GetComponent<Image>(); alienBodyImage.sprite = alienBodySprites[Random.Range(0, alienBodySprites.Length)]; backgroundImage = new SpriteRenderer[5]; backgroundImage[0] = transform.GetChild(5).GetComponent<SpriteRenderer>(); backgroundImage[1] = transform.GetChild(6).GetComponent<SpriteRenderer>(); backgroundImage[2] = transform.GetChild(7).GetComponent<SpriteRenderer>(); backgroundImage[3] = transform.GetChild(8).GetComponent<SpriteRenderer>(); backgroundImage[4] = transform.GetChild(9).GetComponent<SpriteRenderer>(); int randColor = Random.Range(0, backgroundColors.Length); for (int i = 0; i < backgroundImage.Length; i++) { backgroundImage[i].color = backgroundColors[randColor]; } for (int i = 0; i < particleSystems.Length; i++) { particleSystems[i].startColor = backgroundColors[randColor]; particleSystems[i].Clear(); particleSystems[i].Simulate(particleSystems[i].startLifetime); particleSystems[i].Play(); } }
void Update() { if (shouldSnapUp) { cameraTransform.position += Vector3.up * snapSpeed * Time.deltaTime * slowDownFactor; if (slowDownFactor > minSlowDownFactor) slowDownFactor *= 0.925f; else slowDownFactor = minSlowDownFactor; switch(_menuPosition) { case MainMenuPosition.Bottom: if (cameraTransform.position.y > 0f) { cameraTransform.position = new Vector3(cameraTransform.position.x, 0f, cameraTransform.position.z); _menuPosition = MainMenuPosition.Center; shouldSnapUp = false; isSnapping = false; } break; case MainMenuPosition.Center: if (cameraTransform.position.y > maxY) { cameraTransform.position = new Vector3(cameraTransform.position.x, maxY, cameraTransform.position.z); _menuPosition = MainMenuPosition.Top; shouldSnapUp = false; isSnapping = false; } break; } } if (shouldSnapDown) { cameraTransform.position -= Vector3.up * snapSpeed * Time.deltaTime; switch(_menuPosition) { case MainMenuPosition.Top: if (cameraTransform.position.y < 0f) { cameraTransform.position = new Vector3(cameraTransform.position.x, 0f, cameraTransform.position.z); _menuPosition = MainMenuPosition.Center; shouldSnapDown = false; isSnapping = false; } break; case MainMenuPosition.Center: if (cameraTransform.position.y < minY) { cameraTransform.position = new Vector3(cameraTransform.position.x, minY, cameraTransform.position.z); _menuPosition = MainMenuPosition.Bottom; shouldSnapDown = false; isSnapping = false; } break; } } if (shouldSnapBack) { switch(_menuPosition) { case MainMenuPosition.Top: _menuPosition = MainMenuPosition.Center; shouldSnapUp = true; isSnapping = true; break; case MainMenuPosition.Center: if (cameraTransform.position.y > 0) { _menuPosition = MainMenuPosition.Top; shouldSnapDown = true; isSnapping = true; } else { _menuPosition = MainMenuPosition.Bottom; shouldSnapUp = true; isSnapping = true; } break; case MainMenuPosition.Bottom: _menuPosition = MainMenuPosition.Center; shouldSnapDown = true; isSnapping = true; break; } shouldSnapBack = false; } swipeTextCanvasGroup.alpha = 1f - Mathf.Abs(cameraTransform.position.y) * alphaMultiplier; titleTransform.position = new Vector3(0f, cameraTransform.position.y * titlePosMultiplier); if (titleAnimate.IsExpandContract == false) titleAnimate.ExpandContract(2.0f, 1, 1.1f); }