public GameObject PlayGetGoods(int id, Vector3 pos) { Sound_sound beanById = LocalModelManager.Instance.Sound_sound.GetBeanById(id); object[] args = new object[] { beanById.Path, id }; return(this.PlayAtPoint(Utils.GetString(args), pos, beanById.Volumn)); }
public GameObject PlayHitted(int id, Vector3 pos, float volumn = -1f) { Sound_sound beanById = LocalModelManager.Instance.Sound_sound.GetBeanById(id); if (volumn < 0f) { volumn = beanById.Volumn; } return(this.PlayAtPoint(beanById.Path, pos, volumn)); }
public void PlayUI(int id) { Sound_sound beanById = LocalModelManager.Instance.Sound_sound.GetBeanById(id); this.PlayAtPoint(beanById.Path, Vector3.zero, beanById.Volumn); }
public GameObject PlayMonsterSkill(int id, Vector3 pos) { Sound_sound beanById = LocalModelManager.Instance.Sound_sound.GetBeanById(id); return(this.PlayAtPoint(beanById.Path, pos, beanById.Volumn)); }