Example #1
0
        internal static void GetMain(WalkerDetail detail, MainLua mainLua)
        {
            List <WalkerGear> walkers = detail.walkers;
            WalkerMetadata    meta    = detail.walkerMetadata;

            if (detail.walkers.Count > 0)
            {
                mainLua.AddToOpeningVariables("questWalkerGearList", "{}");
                mainLua.AddToOpeningVariables("playerWGResetPosition");
                mainLua.AddToOpeningVariables("walkerGearGameId");
                mainLua.AddToOpeningVariables("inMostActiveQuestArea", "true");
                mainLua.AddToOpeningVariables("exitOnce", "true");

                mainLua.AddToQuestTable(BuildWalkerList(detail));

                mainLua.AddToAuxiliary(OneTimeAnnounce);
                mainLua.AddToAuxiliary(ReboundWalkerGear);
                mainLua.AddToQStep_Main(ExitTrap, EnterTrap, FinishTimerActiveArea, FinishTimerCooldown);
                mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaCaptureTargetMessages);

                mainLua.AddToAuxiliary("local setupOnce = true");
                mainLua.AddToOnUpdate("setupOnce = this.SetupGearsQuest(setupOnce)");
                mainLua.AddToAuxiliary(SetupGearsQuest);

                mainLua.AddToQStep_Start_OnEnter(BuildWalkerGameObjectIdList);
                mainLua.AddToAuxiliary(BuildWalkerGameObjectIdList);

                if (walkers.Any(walker => walker.isTarget))
                {
                    CheckQuestGenericEnemy checkQuestMethod = new CheckQuestGenericEnemy(mainLua, checkWalkerGear, meta.objectiveType);
                    foreach (WalkerGear walker in walkers)
                    {
                        if (walker.isTarget)
                        {
                            mainLua.AddToTargetList(walker.GetObjectName());
                        }
                    }
                }
            }
        }
Example #2
0
        public static void GetMain(HostageDetail hostageDetail, MainLua mainLua)
        {
            List <Hostage>  hostages = hostageDetail.hostages;
            HostageMetadata meta     = hostageDetail.hostageMetadata;

            mainLua.AddToQuestTable(BuildHostageList(hostageDetail));

            if (hostages.Count > 0)
            {
                if (meta.canInterrogate)
                {
                    mainLua.AddToAuxiliary(InterCall_hostage_pos01);
                    mainLua.AddToAuxiliary(questCpInterrogation);
                    mainLua.AddToAuxiliary(SwitchEnableQuestHighIntTable);

                    //mainLua.AddToAuxiliary($"local hostageCount = {hostages.Count}"); unnecessary if MarkerChangeToEnable message isn't a static readonly
                    mainLua.AddToAuxiliary("local hostagei = 0"); // only used for MarkerChangeToEnable's function
                    mainLua.AddToQStep_Main(new QStep_Message("Marker", @"""ChangeToEnable""", $@"function(arg0, arg1)
              if arg0 == StrCode32(""Hostage_0"") then
                hostagei = hostagei + 1
                if hostagei >= {hostages.Count} then
                  this.SwitchEnableQuestHighIntTable(false, CPNAME, this.questCpInterrogation)
                end
              end
            end"));                                               // could be a static readonly message, but a total hostage count would have to be an auxiliary variable

                    mainLua.AddToQStep_Start_OnEnter("this.SwitchEnableQuestHighIntTable(true, CPNAME, this.questCpInterrogation)");
                    mainLua.AddToOnTerminate("this.SwitchEnableQuestHighIntTable(false, CPNAME, this.questCpInterrogation)");
                }

                mainLua.AddToQStep_Main(QStep_MainCommonMessages.genericTargetMessages);

                mainLua.AddToQStep_Start_OnEnter(WarpHostages);
                mainLua.AddToAuxiliary(WarpHostages);

                mainLua.AddToQStep_Start_OnEnter(SetHostageAttributes);
                mainLua.AddToAuxiliary(SetHostageAttributes);

                if (hostages.Any(hostage => hostage.isTarget))
                {
                    CheckQuestGenericEnemy hostageCheck = new CheckQuestGenericEnemy(mainLua, CheckIsHostage, meta.objectiveType);
                    foreach (Hostage hostage in hostages)
                    {
                        if (hostage.isTarget)
                        {
                            mainLua.AddToTargetList(hostage.GetObjectName());
                        }
                    }
                }
            }
        }
Example #3
0
 internal static void GetMain(HelicopterDetail questDetail, MainLua mainLua)
 {
     if (questDetail.helicopters.Any(helicopter => helicopter.isSpawn))
     {
         mainLua.AddToQuestTable(BuildHeliList(questDetail));
         mainLua.AddToAuxiliary(setHelicopterAttributes);
         if (questDetail.helicopters.Any(helicopter => helicopter.isTarget))
         {
             mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaNoCaptureTargetMessages);
             CheckQuestGenericEnemy helicopterCheck = new CheckQuestGenericEnemy(mainLua);
             foreach (Helicopter heli in questDetail.helicopters)
             {
                 if (heli.isTarget)
                 {
                     mainLua.AddToTargetList(heli.GetObjectName());
                 }
             }
         }
     }
 }
Example #4
0
        internal static void GetMain(UAVDetail detail, MainLua mainLua)
        {
            if (detail.UAVs.Count > 0)
            {
                mainLua.AddToQuestTable(BuildUAVList(detail.UAVs));

                mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaNoCaptureTargetMessages);

                mainLua.AddToQStep_Start_OnEnter(setupUAV);
                mainLua.AddToAuxiliary(setupUAV);

                if (detail.UAVs.Any(uav => uav.isTarget))
                {
                    CheckQuestGenericEnemy checkUAV = new CheckQuestGenericEnemy(mainLua);
                    foreach (UAV drone in detail.UAVs)
                    {
                        if (drone.isTarget)
                        {
                            mainLua.AddToTargetList(drone.GetObjectName());
                        }
                    }
                }
            }
        }
Example #5
0
        public static void GetMain(VehicleDetail detail, MainLua mainLua)
        {
            mainLua.AddToQuestTable(BuildVehicleList(detail.vehicles));

            if (detail.vehicles.Count > 0)
            {
                mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaCaptureTargetMessages);

                mainLua.AddToQStep_Start_OnEnter(warpVehicles);
                mainLua.AddToAuxiliary(warpVehicles);

                if (detail.vehicles.Any(vehicle => vehicle.isTarget))
                {
                    CheckQuestGenericEnemy checkQuestMethod = new CheckQuestGenericEnemy(mainLua, checkVehicle, detail.vehicleMetadata.ObjectiveType);
                    foreach (Vehicle vehicle in detail.vehicles)
                    {
                        if (vehicle.isTarget)
                        {
                            mainLua.AddToTargetList(vehicle.GetObjectName());
                        }
                    }
                }
            }
        }
Example #6
0
        internal static void GetMain(CameraDetail detail, MainLua mainLua)
        {
            if (detail.cameras.Count > 0)
            {
                mainLua.AddToQuestTable(BuildCameraList(detail.cameras));

                mainLua.AddToQStep_Main(QStep_MainCommonMessages.mechaNoCaptureTargetMessages);

                mainLua.AddToQStep_Start_OnEnter(SetCameraAttributes);
                mainLua.AddToAuxiliary(SetCameraAttributes);

                if (detail.cameras.Any(camera => camera.isTarget))
                {
                    CheckQuestGenericEnemy cameraCheck = new CheckQuestGenericEnemy(mainLua);
                    foreach (Camera cam in detail.cameras)
                    {
                        if (cam.isTarget)
                        {
                            mainLua.AddToTargetList(cam.GetObjectName());
                        }
                    }
                }
            }
        }