Example #1
0
    // Use this for initialization
    void Start()
    {
        //startBtn = GameObject.Find ("ButtonStart");
        print (startBtn);
        mainkawashima = GameObject.Find ("Main").GetComponent<MainKawashima> ();
        stagename = Application.loadedLevelName;
        startbtnScript = startBtn.GetComponent<StartBtn> ();
        button = gameObject.GetComponent<Button>();
        buttonconfirm = retryConfirmBtn.GetComponent<Button>();
        buttonCancel = cancelBtn.GetComponent<Button>();

        confirmPanel.GetComponent<IsThisUi> ().enabled = false;
        confirmPanel.SetActive (false);
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     main = GameObject.Find ("Main");
     mainkawashima = main.GetComponent<MainKawashima>();
 }
    // Use this for initialization
    void Start()
    {
        main =  GameObject.Find ("Main");
        mainkawashima = main.GetComponent<MainKawashima> ();

        splingObj = GameObject.Find ("NumberSplingText");
        splingTxt = splingObj.GetComponent<Text>();
        splingTxt.text = cubeSpling.ToString();
        splingBtn = GameObject.Find ("ButtonDropSpling");
        dropcubeJ = splingBtn.GetComponent<DropCubBtnKawashima> ();

        straightObj = GameObject.Find ("NumberStraightText");
        straightTxt = straightObj.GetComponent<Text>();
        straightTxt.text = cubeStraight.ToString();
        straightBtn = GameObject.Find ("ButtonDropStraight");
        dropcubeS = straightBtn.GetComponent<DropCubBtnKawashima> ();

        leftObj = GameObject.Find ("NumberLeftText");
        leftTxt = leftObj.GetComponent<Text>();
        leftTxt.text = cubeLeft.ToString();
        leftBtn = GameObject.Find ("ButtonDropLeft");
        dropcubeL = leftBtn.GetComponent<DropCubBtnKawashima> ();

        rightObj = GameObject.Find ("NumberRightText");
        rightTxt = rightObj.GetComponent<Text>();
        rightTxt.text = cubeRight.ToString();
        rightBtn = GameObject.Find ("ButtonDropRight");
        dropcubeR = rightBtn.GetComponent<DropCubBtnKawashima> ();

        //********************************************* 0629 igarashi start
        bombObj = GameObject.Find ("NumberBombText");
        bombTxt = bombObj.GetComponent<Text>();
        bombTxt.text = cubeBomb.ToString();
        bombBtn = GameObject.Find ("ButtonDropBomb");
        dropcubeB= bombBtn.GetComponent<DropCubBtnKawashima> ();
        //********************************************* 0629 igarashi end

        if (cubeSpling <=0) {
            dropcubeJ.isSplingNoMore = true;
            mainkawashima.isSelected = true;
        }
        if (cubeStraight <=0) {
            dropcubeS.isStraightNoMore = true;
            mainkawashima.isSelected = true;
        }
        if (cubeLeft <=0) {
            dropcubeL.isLeftNoMore = true;
            mainkawashima.isSelected = true;
        }
        if (cubeRight <=0) {
            dropcubeR.isRightNoMore = true;
            mainkawashima.isSelected = true;
        }
        if (cubeBomb <=0) {
            dropcubeB.isBombNoMore = true;
            mainkawashima.isSelected = true;
        }
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        playercontroll = GameObject.Find ("Boxs2nd2").GetComponent<PlayerControll> ();
        createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> ();

        origin = gameObject.tag;

        StartCoroutine ("fBlockIsOnGroundFlag");

        if (gameObject.tag == "TurnL")
        {
            clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject;

            clone.transform.SetParent(transform);

            StartCoroutine ("fRollLObject");
        }

        if (gameObject.tag == "TurnR")
        {

            clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject;
            clone.transform.localScale = new Vector3(-1 * clone.transform.localScale.x,
                                                     clone.transform.localScale.y,
                                                     clone.transform.localScale.z);

            clone.transform.SetParent(transform);

            StartCoroutine ("fRollRObject");
        }

        //********************************************* 0629 igarashi start
        if (gameObject.tag == "Bomb")
        {
            StartCoroutine ("fBombObject");
        }
        //********************************************* 0629 igarashi end
        //-------------------------------------------------0715 kawashima add
        mainkawashima = GameObject.Find ("Main").GetComponent<MainKawashima> ();
        stagecontroll = GameObject.Find ("Main").GetComponent<Stage01ControlKawashima> ();
    }
 // Use this for initialization
 void Start()
 {
     main =  GameObject.Find ("Main");
     mainkawashima = main.GetComponent<MainKawashima> ();
     //image = gameObject.GetComponent<Image> ();
     /*
     Debug.Log ("isRightNoMore = " + isRightNoMore);
     if (isSplingNoMore || isStraightNoMore || isLeftNoMore || isRightNoMore || isBombNoMore) {
         Debug.Log("NoMore Is TRUE");
         image.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
     }
     */
 }
    // Use this for initialization
    void Start()
    {
        main =  GameObject.Find ("Main");
        mainkawashima = main.GetComponent<MainKawashima> ();

        splingObj = GameObject.Find ("NumberSplingText");
        splingTxt = splingObj.GetComponent<Text>();
        splingTxt.text = cubeSpling.ToString();
        splingBtn = GameObject.Find ("ButtonDropSpling");
        dropcubeJ = splingBtn.GetComponent<DropCubBtnKawashima> ();

        straightObj = GameObject.Find ("NumberStraightText");
        straightTxt = straightObj.GetComponent<Text>();
        straightTxt.text = cubeStraight.ToString();
        straightBtn = GameObject.Find ("ButtonDropStraight");
        dropcubeS = straightBtn.GetComponent<DropCubBtnKawashima> ();

        leftObj = GameObject.Find ("NumberLeftText");
        leftTxt = leftObj.GetComponent<Text>();
        leftTxt.text = cubeLeft.ToString();
        leftBtn = GameObject.Find ("ButtonDropLeft");
        dropcubeL = leftBtn.GetComponent<DropCubBtnKawashima> ();

        rightObj = GameObject.Find ("NumberRightText");
        rightTxt = rightObj.GetComponent<Text>();
        rightTxt.text = cubeRight.ToString();
        rightBtn = GameObject.Find ("ButtonDropRight");
        dropcubeR = rightBtn.GetComponent<DropCubBtnKawashima> ();

        //********************************************* 0629 igarashi start
        bombObj = GameObject.Find ("NumberBombText");
        bombTxt = bombObj.GetComponent<Text>();
        bombTxt.text = cubeBomb.ToString();
        bombBtn = GameObject.Find ("ButtonDropBomb");
        dropcubeB= bombBtn.GetComponent<DropCubBtnKawashima> ();
        //********************************************* 0629 igarashi end
    }