public Main() { InitializeComponent(); paper = pctPlayField.CreateGraphics(); muren = new Muren(); rndAngle = new Random(); splash = new Splash(); #region initialize pacman & ghosts //pacman pacman = new Pacman(); pacman.X = 10; pacman.Y = 12; pacman.Angle = 0; pacman.Wall = 0; pacman.PrevX = 10; pacman.PrevY = 12; pacman.Sprites = pacman.pacmanUp; //red ghost redGhost = new Monster(); redGhost.X = 10; redGhost.Y = 10; redGhost.Angle = 3; redGhost.Wall = 0; redGhost.PrevX = 10; redGhost.PrevY = 10; redGhost.PrevAngle = 0; redGhost.Sprites = Image.FromFile("../../images/ghostRed.png"); //green ghost greenGhost = new Monster(); greenGhost.X = 11; greenGhost.Y = 10; greenGhost.Angle = 3; greenGhost.Wall = 0; greenGhost.PrevX = 11; greenGhost.PrevY = 10; greenGhost.PrevAngle = 0; greenGhost.Sprites = Image.FromFile("../../images/ghostGreen.png"); //yellow ghost yellowGhost = new Monster(); yellowGhost.X = 9; yellowGhost.Y = 10; yellowGhost.Angle = 3; yellowGhost.Wall = 0; yellowGhost.PrevX = 9; yellowGhost.PrevY = 10; yellowGhost.PrevAngle = 0; yellowGhost.Sprites = Image.FromFile("../../images/ghostYellow.png"); #endregion }
void _game_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "PacMan") { if (_Pacman != null) _Pacman.PropertyChanged -= new System.ComponentModel.PropertyChangedEventHandler(_Pacman_PropertyChanged); _Pacman = _game.PacMan; if (_Pacman != null) { _Pacman.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(_Pacman_PropertyChanged); Pacman.xyList = xyList; } NotifyPropertyChanged("Pacman"); } }
public void newGame() { pacman = new Pacman(); this.Width = pacman.radius * 2 * (WORLD_WIDTH + 1); this.Height = pacman.radius * 2 * (WORLD_HEIGHT + 1); //centar pacman.posX = WORLD_WIDTH / 2; pacman.posY = WORLD_HEIGHT / 2; for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { foodWorld[i][j] = true; } } timer.Start(); }
public ConsoleManager(IInputDevice inputDevice, int sleepTimeout) { this.inputDevice = inputDevice; this.sleepTimeout = sleepTimeout; this.inputDevice.LeftArrowKeyPressed += new EventHandler(this.inputDevice_LeftArrowKeyPressed); this.inputDevice.RightArrowKeyPressed += new EventHandler(this.inputDevice_RightArrowKeyPressed); this.inputDevice.UpArrowKeyPressed += new EventHandler(this.inputDevice_UpArrowKeyPressed); this.inputDevice.DownArrowKeyPressed += new EventHandler(this.inputDevice_DownArrowKeyPressed); InitMaze(); pacman = new Pacman(new Location(15, 18), '>', ConsoleColor.Yellow); pacman.ScoreUpdated += new ScoreUpdatedEventHandler(this.pacman_ScoreUpdated); Draw(pacman); IMovingStrategy strategy = new BfsStrategy(); // Shadow, the red guy Ghost blinky = new Ghost(new Location(8, 18), ConsoleColor.Red, strategy); // Bashful, the blue guy Ghost inky = new Ghost(new Location(11, 16), ConsoleColor.Cyan, strategy); // Speedy, the pink guy Ghost pinky = new Ghost(new Location(11, 18), ConsoleColor.Magenta, strategy); // Pokey, the slow guy Ghost clyde = new Ghost(new Location(11, 20), ConsoleColor.Green, strategy); ghosts = new Ghost[4]; ghosts[0] = blinky; ghosts[1] = inky; ghosts[2] = pinky; ghosts[3] = clyde; foreach (Ghost ghost in ghosts) { ghost.EndOfRouteReached += new EventHandler(this.ghost_EndOfRouteReached); ghost.CalcRoute(routeTargets[targetSelector.Next(routeTargets.Length)], maze); } }
// Use this for initialization public void Start() { isFirstMove = true; currentMode = startMode; houseMode = startHouseMode; nextDirection = startDirection; anim = GetComponent <Animator>(); UpdateTile(); if (gameController == null) { GameObject Camera = GameObject.Find("Main Camera"); gameController = Camera.GetComponent <GameController>(); } if (player == null) { player = gameController.player; } //InitializePathFinder(); }
void Start() { pacmanScript = (Pacman)target.GetComponent(typeof(Pacman)); agent = GetComponent <NavMeshAgent>(); }
// Update is called once per frame void Update() { //Left click to place Pacman if (Input.GetMouseButtonDown(0) && !hoveringOnGUI) { Vector2 rayPos = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y); RaycastHit2D hit = Physics2D.Raycast(rayPos, Vector2.zero, 0f); if (hit.transform.tag == "Pellet") { //Spawn Pacman pacman = Instantiate(pacmanPrefab, new Vector3(hit.transform.position.x, hit.transform.position.y, hit.transform.position.z - 1), Quaternion.identity) as GameObject; pacmanScript = pacman.GetComponent<Pacman>(); pacmanScript.currentRow = hit.transform.gameObject.GetComponent<PelletInfo>().row; pacmanScript.currentCol = hit.transform.gameObject.GetComponent<PelletInfo>().col; pacmanScript.text = text; pacmanScript.finalMap = finalMap; pacmanScript.maxCol = colNum; pacmanScript.thePellets = thePellets; pacmanScript.groupSize = groupSize; pacmanPlaced = true; } } //If we have placed pacman and hit start if (begin) { } //Move Camera if (Input.GetKey(KeyCode.RightArrow)) { Vector3 cameraPos = theCamera.transform.position; cameraPos.x += 1; theCamera.transform.position = cameraPos; } if (Input.GetKey(KeyCode.LeftArrow)) { Vector3 cameraPos = theCamera.transform.position; cameraPos.x -= 1; theCamera.transform.position = cameraPos; } if (Input.GetKey(KeyCode.UpArrow)) { Vector3 cameraPos = theCamera.transform.position; cameraPos.y += 1; theCamera.transform.position = cameraPos; } if (Input.GetKey(KeyCode.DownArrow)) { Vector3 cameraPos = theCamera.transform.position; cameraPos.y -= 1; theCamera.transform.position = cameraPos; } }
public void RegisterPlayer(Pacman pacman) { _pacman = pacman; _pacman.SubscribeOnGetCaughtByGhosts(OnPacmanGetCaughtByGhosts); }
public PacmanController(Game game, Pacman pacMan) : base(game) { Game.Components.Add(this); this.pacman = pacMan; }
public WhiteBorderDecorator(Pacman decoratedPacman) : base(decoratedPacman) { }
public GhostFullyRandom(Pacman pacman, Level level) : base(pacman, level) { }
public void Initialize(Pacman pacman, TileUtility tileUtility) { this.pacman = pacman; this.tileUtility = tileUtility; }
private void PacmanGoUpCommand(object parameter) { Pacman.Direction = Direction.Right; Pacman.Step(); }
public void StartMoveTest() { var strategyStr = "00000:3,00001:4,00002:0,00010:3,00011:4,00012:2,00020:1,00021:4,00022:0,00100:2,00101:4,00102:0,00110:2,00111:4,00112:0,00120:2,00121:4,00122:0,00200:0,00201:4,00202:0,00210:0,00211:4,00212:0,00220:0,00221:4,00222:1,01000:3,01001:4,01002:0,01010:0,01011:4,01012:0,01020:2,01021:0,01022:2,01100:1,01101:4,01102:1,01110:1,01111:1,01112:1,01120:1,01121:1,01122:4,01200:1,01201:4,01202:1,01210:3,01211:1,01212:0,01220:0,01221:1,01222:6,02000:3,02001:4,02002:4,02010:3,02011:4,02012:1,02020:1,02021:1,02022:1,02100:3,02101:4,02102:1,02110:6,02111:4,02112:1,02120:1,02121:2,02122:2,02200:0,02201:4,02202:2,02210:0,02211:4,02212:4,02220:2,02221:4,02222:2,10000:0,10001:4,10002:4,10010:0,10011:4,10012:2,10020:2,10021:4,10022:2,10100:2,10101:4,10102:0,10110:2,10111:2,10112:6,10120:2,10121:4,10122:6,10200:1,10201:4,10202:0,10210:6,10211:4,10212:2,10220:6,10221:3,10222:0,11000:3,11001:4,11002:2,11010:3,11011:3,11012:3,11020:0,11021:4,11022:3,11100:3,11101:3,11102:3,11110:3,11111:3,11112:3,11120:1,11121:4,11122:3,11200:3,11201:3,11202:0,11210:3,11211:3,11212:3,11220:3,11221:4,11222:4,12000:0,12001:4,12002:4,12010:3,12011:4,12012:4,12020:0,12021:4,12022:0,12100:3,12101:4,12102:4,12110:4,12111:4,12112:0,12120:4,12121:4,12122:4,12200:6,12201:4,12202:4,12210:6,12211:4,12212:0,12220:6,12221:4,12222:0,20000:3,20001:4,20002:4,20010:3,20011:4,20012:4,20020:1,20021:4,20022:6,20100:2,20101:4,20102:5,20110:5,20111:5,20112:5,20120:2,20121:5,20122:1,20200:6,20201:4,20202:3,20210:5,20211:4,20212:5,20220:5,20221:5,20222:5,21000:2,21001:4,21002:2,21010:5,21011:5,21012:5,21020:1,21021:5,21022:2,21100:5,21101:5,21102:5,21110:5,21111:4,21112:3,21120:5,21121:4,21122:2,21200:5,21201:6,21202:6,21210:6,21211:6,21212:6,21220:6,21221:6,21222:6,22000:2,22001:4,22002:6,22010:3,22011:4,22012:3,22020:6,22021:6,22022:2,22100:6,22101:6,22102:6,22110:6,22111:6,22112:6,22120:2,22121:6,22122:6,22200:6,22201:4,22202:3,22210:6,22211:6,22212:4,22220:6,22221:6,22222:6,"; var dicAction = new Dictionary <int, string> { { 0, "up" }, { 1, "right" }, { 2, "down" }, { 3, "left" }, { 4, "eat" }, { 5, "freeze" }, { 6, "random" } }; var pacman = new Pacman { Strategy = StringHelper.ConvertStringToStarategy(strategyStr), Points = new int[1] }; var generateChecker = new GenerateChecker(); var checker = generateChecker.GenerateEmptyChecker(); foreach (var line in pacman.Strategy.Lines) { Console.WriteLine($"Key: {line.Key} Value:{dicAction[line.Value]}"); } var beanPosition = new List <int[]> { new[] { 1, 3 }, new [] { 1, 5 }, new [] { 1, 7 }, new [] { 1, 9 }, new [] { 2, 1 }, new [] { 2, 4 }, new [] { 2, 6 }, new [] { 2, 7 }, new [] { 2, 9 }, new [] { 3, 2 }, new [] { 3, 5 }, new [] { 3, 8 }, new [] { 3, 10 }, new [] { 4, 1 }, new [] { 4, 3 }, new [] { 4, 6 }, new [] { 4, 10 }, new [] { 5, 2 }, new [] { 5, 4 }, new [] { 5, 8 }, new [] { 5, 9 }, new [] { 6, 1 }, new [] { 6, 3 }, new [] { 6, 5 }, new [] { 6, 7 }, new [] { 6, 9 }, new [] { 7, 1 }, new [] { 7, 3 }, new [] { 7, 4 }, new [] { 7, 5 }, new [] { 7, 8 }, new [] { 7, 10 }, new [] { 8, 2 }, new [] { 8, 3 }, new [] { 8, 4 }, new [] { 8, 6 }, new [] { 8, 7 }, new [] { 8, 9 }, new [] { 8, 10 }, new [] { 9, 1 }, new [] { 9, 2 }, new [] { 9, 4 }, new [] { 9, 5 }, new [] { 9, 6 }, new [] { 9, 8 }, new [] { 9, 9 }, new [] { 10, 3 }, new [] { 10, 5 }, new [] { 10, 8 }, new [] { 10, 10 } }; generateChecker.MakeChangeAfterBeans(checker, beanPosition); var startPosition = new CheckPosition { Position = new[] { 4, 4 } }; var runTheGame = new RunTheGame(new RandomProvider()); runTheGame.StartMove(ref pacman, startPosition, checker, 0); Assert.IsTrue(pacman.Points[0] == 130); }
public PacmanDecorator(Pacman p) { _wrappee = p; }
private void InstantiatePacman() { player = (Pacman)Instantiate(pacmanPrefab, pacmanPrefab.startPosition, pacmanPrefab.gameObject.transform.rotation); player.gameController = this; Destroy(lifeSprites[lifes-1]); lifes--; }
public Chat(Pacman game) : this(game.Game, game.Player1, game.Players, game.Parameters) { }
public StopInvincibilityEvent(Pacman pacman) { this.pacman = pacman; }
public void PlayerMoveSpeed(Pacman pacman) { pacman.GetTimer().Interval = 200; pacman.GetStateTimer().Start(); }
/// <summary> /// changes the game's state /// </summary> /// <param name="newMode"></param> private void SetMode(GameMode newMode) { turn = 0; Status = newMode; switch (Status) { case GameMode.GAME_OVER: // copie le niveau dans le labyrinthe courant numLaby = 0; SetLabyrinth(numLaby); SleepTime = INITIAL_SLEEP_TIME; if (Timer != null && Timer.IsStarted) { Timer.Stop(); } //draw.drawGameOver(); //drawScore(); break; case GameMode.READY: // copie le niveau dans le labyrinthe courant DrawReady(); // init du laby courant SetLabyrinth(numLaby); DrawLives(); if (Timer == null) { throw new Exception("You must provide a timer, fill 'Timer' property"); } if (!Timer.IsStarted) { Timer.Start(); } break; case GameMode.PLAY: //draw.drawBack(); if (PacMan == null) { PacMan = new Pacman(); } else { PacMan.Init(); } List <Ghost> tmpList = new List <Ghost>(); CurrentBonus = null; for (int i = 0; i < FANTOME_COUNT; i++) { tmpList.Add(new Ghost(FANTOME_FIRST + i)); } Ghosts = tmpList; break; case GameMode.DEATH: Lives--; _FlyingScores.Clear(); if (PacMan != null) { PacMan.Dead(); } break; } }
public void Initialize() { pacman = Instantiate(pacmanPrefab) as Pacman; pacman.Initialize(OnHit); }
public Simulator(Pacman pacman, Grid grid) { _pacman = pacman; _grid = grid; }
private void PacmanGoDownCommand(object parameter) { Pacman.Direction = Direction.Left; Pacman.Step(); }
public void PacmanHasInitialDirection(Pacman.Direction testDirection) { var pacman = new Pacman(); pacman.Turn(testDirection); Assert.Equal(testDirection, pacman.GetDirection()); }
private void Start() { _pacman = GameManager.singlton.pacman; }
public GhostPatrolling(Pacman pacman, Level level) : base(pacman, level) { }
private void TimerEventProcessor(Object myObject, EventArgs myEventArgs, Pacman p, Food f) { Update(); }
public void Setup() { _pacman = new Pacman(); _grid = new Grid(5, 5); _pacman.Place(_grid, 1, 1, Directions.Face.NORTH); }
public ActionResult Post([FromBody] Pacman p) { _pacmanContext.Pacmans.Add(p); return(Ok()); }
public void IsPlaced_WhenNotPlaced_ShouldReturnFalse() { var pacman = new Pacman(); Assert.Null(pacman.Grid); }
public PacmanLogAdapter(Pacman p) { _adaptee = p; }
public SymbolicConstant ASPMove() { //PRENDE LA POSIZIONE DEL PACMAN Vector3 currentPos = new Vector3(Pacman.transform.position.x + 0.499f, Pacman.transform.position.y + 0.499f); var currentTile = Tiles[manager.Index((int)currentPos.x, (int)currentPos.y)]; //Debug.Log("PACMAN POS --> X:" + currentPos.x + " Y: " + currentPos.y + "\n\nTile --> X: " + currentTile.x + " Y: " + currentTile.y); //FIND ADJACENT TILES TO THE CURRENT ONE TileManager.Tile down = currentTile.down; TileManager.Tile up = currentTile.up; TileManager.Tile left = currentTile.left; TileManager.Tile right = currentTile.right; InputProgram facts = new ASPInputProgram(); StringBuilder disjunction = new StringBuilder(); Pacman myPacman = new Pacman((int)currentPos.x, (int)currentPos.y); if (down != null) { if (disjunction.Length > 0) { disjunction.Append("|"); } disjunction.Append("next(down)"); } if (left != null) { if (disjunction.Length > 0) { disjunction.Append("|"); } disjunction.Append("next(left)"); } if (up != null) { if (disjunction.Length > 0) { disjunction.Append("|"); } disjunction.Append("next(up)"); } if (right != null) { if (disjunction.Length > 0) { disjunction.Append("|"); } disjunction.Append("next(right)"); } disjunction.Append("."); facts.AddProgram(disjunction.ToString()); if (PreviousMove != null) { facts.AddProgram("previous_action(" + PreviousMove.Value + ")."); } facts.AddObjectInput(myPacman); GameObject[] pacdots = GameObject.FindGameObjectsWithTag("pacdot"); //Debug.Log("SIZE DOT: " + pacdots.Length); int count = 0; foreach (TileManager.Tile t in Tiles) { if (!t.occupied) { count++; } } //Debug.Log("SIZE TILE: " + count); //GameObject[] energizer; // sono pacdot anche loro //energizer = GameObject.FindGameObjectsWithTag("energizer"); //CHECK THE CONTENT OF A TILE //Debug.Log("PacDot[0].pos = (" + pacdots[0].transform.position.x + "," + pacdots[0].transform.position.y + ")"); //for (int i = 0; i < 28; i++) // for (int j = 0; j < 32; j++) // foreach (Distance d in distances[i,j]) // facts.AddObjectInput(d); for (int i = -1; i <= 1; i++) { if (myPacman.getX() + i > 0 && myPacman.getX() + i < 28) { if (GameManager.scared) { foreach (Distance d in distances_10[myPacman.getX() + i, myPacman.getY()]) { facts.AddObjectInput(d); } } else { foreach (Distance d in distances_5[myPacman.getX() + i, myPacman.getY()]) { facts.AddObjectInput(d); } } } if (myPacman.getY() + i > 0 && myPacman.getY() + i < 32) { if (GameManager.scared) { foreach (Distance d in distances_10[myPacman.getX(), myPacman.getY() + i]) { facts.AddObjectInput(d); } } else { foreach (Distance d in distances_5[myPacman.getX(), myPacman.getY() + i]) { facts.AddObjectInput(d); } } } } if (GameManager.scared) { facts.AddProgram("powerup."); } foreach (GameObject p in pacdots) { facts.AddProgram("pellet(" + (int)p.transform.position.x + "," + (int)p.transform.position.y + ")."); } facts.AddProgram("ghost(" + (int)blinky.transform.position.x + "," + (int)blinky.transform.position.y + ",blinky)."); facts.AddProgram("ghost(" + (int)inky.transform.position.x + "," + (int)inky.transform.position.y + ",inky)."); facts.AddProgram("ghost(" + (int)clyde.transform.position.x + "," + (int)clyde.transform.position.y + ",clyde)."); facts.AddProgram("ghost(" + (int)pinky.transform.position.x + "," + (int)pinky.transform.position.y + ",pinky)."); TileManager.Tile pacmanTile = new TileManager.Tile((int)Pacman.transform.position.x, (int)Pacman.transform.position.y); TileManager.Tile first_min = new TileManager.Tile((int)pacdots[0].transform.position.x, (int)pacdots[0].transform.position.y); var minDistance = 10E6;// manager.distance(pacmanTile, first_min); foreach (GameObject p in pacdots) { TileManager.Tile pacdotsTile = new TileManager.Tile((int)p.transform.position.x, (int)p.transform.position.y); var myDistance = manager.distance(pacmanTile, pacdotsTile); if (myDistance < minDistance) { minDistance = myDistance; first_min = pacdotsTile; } } facts.AddProgram("closestPellet(" + first_min.x + "," + first_min.y + ")."); facts.AddProgram("distanceClosestPellet(" + (int)minDistance + ")."); foreach (TileManager.Tile p in Tiles) { if (!p.occupied) { facts.AddProgram("tile(" + p.x + "," + p.y + ")."); } } SymbolicConstant move = GetNextMove(facts); PreviousMove = move; //Debug.Log("CurrentMove: " + move); return(move); }
/// <summary> /// changes the game's state /// </summary> /// <param name="newMode"></param> private void SetMode(GameMode newMode) { oturn = oturn + 10000; turn = 0; GameMode oldStatus = Status; switch (newMode) { case GameMode.GAME_OVER_DEATH: case GameMode.GAME_OVER_ESC: if (newMode == GameMode.GAME_OVER_DEATH) { cfg.playerCfg.scoreNo = cfg.scores.add(cfg.playerName, Score) + 1; } if (Audio != null) { if (newMode == GameMode.GAME_OVER_DEATH) { Audio.PlayDeath(); } Audio.MusicMenu(); } numLaby = 0; SetLabyrinth(numLaby); if ((oldStatus == GameMode.PLAY) || (oldStatus == GameMode.DEATH)) { save(); } SleepTime = Constants.INITIAL_SLEEP_TIME; if (Timer != null && Timer.IsStarted) { Timer.Stop(); } break; case GameMode.READY: if (Audio != null) { Audio.PlayIntro(); Audio.MusicGame(); } // copie le niveau dans le labyrinthe courant DrawReady(); // init du laby courant SetLabyrinth(numLaby); DrawLives(); if (Timer == null) { throw new Exception("You must provide a timer, fill 'Timer' property"); } if (!Timer.IsStarted) { Timer.Start(); } break; case GameMode.PLAY: //draw.drawBack(); if (PacMan == null) { PacMan = new Pacman(); } else { PacMan.Init(); } // taskBox.tskProvider.checkSpeed(-1);//init with default speed value List <Ghost> tmpList = new List <Ghost>(); CurrentBonus = null; for (int i = 0; i < cfg.ghostCount; i++) { tmpList.Add(new Ghost(FANTOME_FIRST + i)); } Ghosts = tmpList; break; case GameMode.DEATH: Lives--; Audio.PlayKill(); _FlyingScores.Clear(); if (PacMan != null) { PacMan.Dead(); } break; } Status = newMode; }
private void InitPlayers() { this.enemeis = new HashSet <Enemy>(this.gameMap.InitEnemies()); this.pacman = this.gameMap.InitPacMan(); this.fruit = null; }
/// <summary>Processes every tick of the game base on directions of each entity passed in the array /// p should be passed 5 directions /// p[0] represents Pacman /// p[1] through p[4] represent ghosts in order passed </summary> public void UpdateGame(PacmanPacman.Direction p) { SpawnGhost(); if (FruitSpawnCounter >= 450) { CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.FruitSpawn, Board.SpawnFruit().ToString())); FruitSpawnCounter = -1; } FruitSpawnCounter++; // Move ghosts for (int i = 0; i < Ghosts.Length; i++) { if (Ghosts[i].IsDead) { continue; } ProcessGhostMove(i); } PacmanGhostCollide(); // Move Pacman if (Pacman.Location.Xpos % 1 != 0) { if (p == PacmanPacman.Direction.left || p == PacmanPacman.Direction.right) { Pacman.Facing = p; } Pacman.Move(); CheckTile(Pacman.GetPosition()); } else if (Pacman.Location.Ypos % 1 != 0) { if (p == PacmanPacman.Direction.up || p == PacmanPacman.Direction.down) { Pacman.Facing = p; } Pacman.Move(); CheckTile(Pacman.GetPosition()); } else if (Pacman.Location.Xpos % 1 == 0 && Pacman.Location.Ypos % 1 == 0) { if (Board.ValidMove(p, Pacman.GetPosition())) { Pacman.Facing = p; } if (Board.ValidMove(Pacman.Facing, Pacman.GetPosition())) { Pacman.Move(); CheckTile(Pacman.GetPosition()); } } PacmanGhostCollide(); if (PoweredUpCounter == 0) { foreach (var g in Ghosts) { g.IsVulnerable = false; } GhostScoreMultiplier = 1; } if (PoweredUpCounter > -1) { PoweredUpCounter--; } for (var i = 0; i < Ghosts.Length; i++) { CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.GhostUpdate, $"{i} {Ghosts[i].GetPosition().ToString()} {Ghosts[i].IsDead} {Ghosts[i].IsVulnerable}")); } CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.PacmanUpdate, $"{Pacman.GetPosition().ToString()}")); }
public void PacmanShouldDisplayCorrectlyGivenItsCurrentDirection(Direction direction, string display) { var pacman = new Pacman(0, 0, direction, new ConsoleOutput()); Assert.Equal(display, pacman.Sprite); }
public Bot(string filename, Pacman game) { commands = System.IO.File.ReadAllLines(@filename); updateCurrentCommand(); this.game = game ?? throw new ArgumentNullException(nameof(game)); }
// Use this for initialization public void Start() { isFirstMove = true; currentMode = startMode; houseMode = startHouseMode; nextDirection = startDirection; anim = GetComponent<Animator>(); UpdateTile(); if (gameController == null) { GameObject Camera = GameObject.Find("Main Camera"); gameController = Camera.GetComponent<GameController>(); } if (player == null) { player = gameController.player; } //InitializePathFinder(); }