Example #1
0
 //при встрече с объектом взрывается
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Shootable"))
     {
         myPC.removeBall();
         Destroy(gameObject);
         if (other.tag == "Enemy")
         {
             EnemyState hurtEnemy = other.gameObject.GetComponent <EnemyState> ();
             hurtEnemy.addDamage(ballDamage);
         }
     }
 }