void OnTriggerEnter(Collider activator) { madOberonScript = madOberonTrigger.GetComponent <MadOberonText>(); if ((madOberonScript.madOberon)) { destroyHamlet = true; uiText.text = "Oberon says this guy Hamlet is supposed to fall in love with Ophelia, not Horatio. Really? " + "Is he sure? Okay fine. Let's go reunite them. \n\nYou undo the love spell and pick up Hamlet while you're passing through."; } else { unitedHamAndHor = true; uiText.text = "You see a man who looks a little glum. His friend is trying to cheer him up and " + "is talking about some ghost or something. It doesn't seem to be making the sad man any more " + "cheerful. You know the cure for that! You and your flower make quick work of these two, and " + "now they're very much in love!\n\nYou're awesome at this."; } }
void OnTriggerEnter(Collider activator) { madOberonScript = madOberonTrigger.GetComponent <MadOberonText>(); if ((madOberonScript.madOberon)) { destroyRomeo = true; uiText.text = "So this Romeo guy apparently isn't supposed to actually fall in love with " + "Rosaline? He seemed to be pretty in love with her. Well better undo that whole love " + "flower thing. \n\nCome on lover-boy, let's take you to the person you're supposed to be in love " + "with."; } else { unitedRomAndRos = true; uiText.text = "You see a man and a woman who look like they could use a little luck " + "romantically. A little drop from your flower gives them the push they need to fall madly " + "in love.\n\nHow adorable."; } }
void OnTriggerEnter(Collider activator) { romeoAndRosalineScript = romeoAndRosalineTrigger.GetComponent <RomeoAndRosalineText>(); hamletAndHoratioScript = hamletAndHoratioTrigger.GetComponent <HamletAndHoratioText>(); madOberonScript = madOberonTrigger.GetComponent <MadOberonText>(); if ((romeoAndRosalineScript.unitedRomAndRos) && (hamletAndHoratioScript.unitedHamAndHor) && (!(madOberonScript.madOberon))) { firstHomeWallDown = true; uiText.text = "Now that you've sufficiently saved those humans the trouble of this whole falling in love business, you're ready to go back home."; } else if (!(madOberonScript.madOberon)) { firstHomeWallDown = false; uiText.text = "This is the path that will lead back to your home, but do you really want to leave just yet? " + "You've still got this magic flower, and there's so much fun to be had with it! " + "There's probably loads of humans out there who could use your help!"; } }