public void ExitState() { m_oGame.m_oRoundManager.onAnswered -= OnRoundResult; AudioManager.I.StopMusic(); M_oGameTime.Stop(); }
public void ExitState() { m_oGame.m_oRoundManager.onAnswered -= OnRoundResult; AudioManager.I.StopMusic(); M_oGameTime.Stop(); m_oGame.DisableRepeatPromptButton(); }
public void ExitState() { AudioManager.I.StopMusic(); //AudioManager.I.StopSfx(Sfx.DangerClockLong); if (timesUpAudioSource != null) { timesUpAudioSource.Stop(); } M_oGameTime.Stop(); }