public void SkillAttack() { animator.SetTrigger(hashAttack2); m_emotion = MOTIONCHECK.E_SKILL; if (PlayerPrefs.GetString("SelectCharacter") == "Yuko") { for (int i = 0; i < m_bullet.Length; i++) { if (m_bullet[i] == null) { m_bullet[i] = m_bulletpool.NewItem(); m_bullet[i].transform.position = new Vector3(this.transform.position.x, this.transform.position.y - 0.15f); break; } } } }
public void QAttack() { animator.SetTrigger(hashAttack3); m_emotion = MOTIONCHECK.E_Q; }
public void NormalAttack() { animator.SetTrigger(hashAttack1); m_emotion = MOTIONCHECK.E_NORMALATTACK; }