public void SkillAttack()
    {
        animator.SetTrigger(hashAttack2);
        m_emotion = MOTIONCHECK.E_SKILL;

        if (PlayerPrefs.GetString("SelectCharacter") == "Yuko")
        {
            for (int i = 0; i < m_bullet.Length; i++)
            {
                if (m_bullet[i] == null)
                {
                    m_bullet[i] = m_bulletpool.NewItem();
                    m_bullet[i].transform.position = new Vector3(this.transform.position.x, this.transform.position.y - 0.15f);
                    break;
                }
            }
        }
    }
 public void QAttack()
 {
     animator.SetTrigger(hashAttack3);
     m_emotion = MOTIONCHECK.E_Q;
 }
 public void NormalAttack()
 {
     animator.SetTrigger(hashAttack1);
     m_emotion = MOTIONCHECK.E_NORMALATTACK;
 }