protected virtual void Start()
 {
     _model = GetComponent <MMD4MecanimModel>();
     if (_model != null)
     {
         _model.Initialize();
     }
 }
    void _Initialize()
    {
        if (_initialized)
        {
            return;
        }

        _initialized = true;
        _model       = this.gameObject.GetComponent <MMD4MecanimModel>();
        if (_model == null)
        {
            return;
        }

        _model.Initialize();

        MMD4MecanimAnim.InitializeAnimModel(this);
    }