protected virtual void Start() { _model = GetComponent <MMD4MecanimModel>(); if (_model != null) { _model.Initialize(); } }
void _Initialize() { if (_initialized) { return; } _initialized = true; _model = this.gameObject.GetComponent <MMD4MecanimModel>(); if (_model == null) { return; } _model.Initialize(); MMD4MecanimAnim.InitializeAnimModel(this); }