public void _setupHeroes() { // Player 1 MG_ClassPlayer curPlayer = MG_ControlPlayer.I._getPlayer(1); curPlayer._setHero("testYouP1"); curPlayer._createHero(6, -3, 180); // Player 2 curPlayer = MG_ControlPlayer.I._getPlayer(2); curPlayer._setHero("testYouP2"); curPlayer._createHero(-6, 3, 0); }
public MG_ClassPlayer _getPlayer(int targetNum) { MG_ClassPlayer retVal = MG_Globals.I.players[0]; foreach (MG_ClassPlayer pL in MG_Globals.I.players) { if (pL.playerNum == targetNum) { retVal = pL; break; } } return(retVal); }