Example #1
0
    public void RemoveBeast(MBeast beastToRemove)
    {
        beastToRemove.Destroy();
        _beasts.RemoveItem(beastToRemove, ref _beastCount);

        //put it back in the right container
        if(beastToRemove.container == _beastContainerSpecial)
        {
            beastToRemove.sprite.shader = FShader.Basic;
            _beastContainerSpecial.RemoveChild(beastToRemove);
        }

        beastToRemove.player.beasts.Remove(beastToRemove);

        //don't pool because it could cause problems
        beastToRemove.RemoveFromContainer();
        //MBeast.pool.Add (beastToRemove);
    }