Inheritance: FContainer
Example #1
0
    public void ShowBeastExplosionForBeast(MBeast beast)
    {
        MExplosion explosion = new MExplosion(true);
        explosion.x = beast.x;
        explosion.y = beast.y;
        explosion.rotation = RXRandom.Float()*360.0f;
        explosion.shader = FShader.Additive;
        explosion.color = beast.player.color.color;

        AddChild(explosion);
    }
Example #2
0
 public void Destroy()
 {
     attackTarget = null;
     attackTower = null;
     this.isEnabled = false;
 }
Example #3
0
    public void Start(MPlayer player)
    {
        this.player = player;

        hasTarget = false;
        target = new Vector2(0,0);
        velocity = new Vector2(0,0);
        attackTarget = null;
        attackTower = null;
        isAttacking = false;
        isAttackingTower = false;
        attackFrame = 0;
        blinkFrame = 0;

        if(player.leapLevel < 1)
        {
            beastType = MBeastType.A;
        }
        else if(player.leapLevel < 2)
        {
            beastType = MBeastType.B;
        }
        else
        {
            beastType = MBeastType.C;
        }

        UpdateStats();

        _advanceCount = 0;

        _elementSet = _elementSets[player.color.index*MBeastType.beastTypes.Length + beastType.index];
        sprite.element = _elementSet.walkElements[0];
        sprite.color = MGame.colorWhite;

        this.scale = 0.0f;

        this.isEnabled = true;
    }
Example #4
0
    public void RemoveBeast(MBeast beastToRemove)
    {
        beastToRemove.Destroy();
        _beasts.RemoveItem(beastToRemove, ref _beastCount);

        //put it back in the right container
        if(beastToRemove.container == _beastContainerSpecial)
        {
            beastToRemove.sprite.shader = FShader.Basic;
            _beastContainerSpecial.RemoveChild(beastToRemove);
        }

        beastToRemove.player.beasts.Remove(beastToRemove);

        //don't pool because it could cause problems
        beastToRemove.RemoveFromContainer();
        //MBeast.pool.Add (beastToRemove);
    }