public bool IsStackable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrStackable)); }
public bool IsMarketable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrMarket)); }
public bool IsTopEffect() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrTopEffect)); }
public bool HasLensHelp() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrLensHelp)); }
public bool IsIgnoreLook() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrLook)); }
public bool HasElevation() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrElevation)); }
public bool IsAnimateAlways() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrAnimateAlways)); }
public bool IsSplash() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrSplash)); }
public bool BlockProjectile() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrBlockProjectile)); }
public bool IsWritableOnce() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrWritableOnce)); }
public bool IsFluidContainer() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrFluidContainer)); }
public bool IsChargeable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrChargeable)); }
public bool IsMultiUse() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrMultiUse)); }
public bool IsForceUse() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrForceUse)); }
public bool IsTranslucent() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrTranslucent)); }
public bool IsPickupable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrPickupable)); }
public bool HasDisplacement() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrDisplacement)); }
public bool IsHangable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrHangable)); }
public bool IsLyingCorpse() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrLyingCorpse)); }
public bool IsHookSouth() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrHookSouth)); }
public bool HasMiniMapColor() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrMinimapColor)); }
public bool IsHookEast() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrHookEast)); }
public bool IsFullGround() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrFullGround)); }
public bool IsRotateable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrRotateable)); }
public bool IsCloth() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrCloth)); }
public bool HasLight() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrLight)); }
public bool IsUnwrapable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrUnwrapable)); }
public bool IsDontHide() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrDontHide)); }
public bool IsNotPreWalkable() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrNotPreWalkable)); }
public bool IsOnTop() { return(MAttribs.ContainsKey(ThingAttr.ThingAttrOnTop)); }