private void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { //Agent.SetDestination(hit.point); AnimalAIControl.SetDestination(hit.point); } } }
void Update() { if (Input.touches.Length > 0) { if (Input.GetTouch(0).phase == TouchPhase.Began) { Ray touchRay = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit; if (Physics.Raycast(touchRay, out hit)) { Vector3 destinationPosition = hit.point; animalAgent.SetDestination(destinationPosition); } } } }