public void SetBlockSize() { size = new Vector2D(); size.SetVector2D(rightBot.x - leftTop.x + 1, rightBot.y - leftTop.y + 1); //Debug.Log(leftTop.x + " , " + leftTop.y + " / " + rightBot.x + " , " + rightBot.y + " / " + size.x + " , " + size.y); }
public ROOM() { leftTop = new MAP.Vector2D(); rightBot = new MAP.Vector2D(); Init(); }
public BLOCK() { leftTop = new MAP.Vector2D(); rightBot = new MAP.Vector2D(); }