public void SetBlockSize()
 {
     size = new Vector2D();
     size.SetVector2D(rightBot.x - leftTop.x + 1, rightBot.y - leftTop.y + 1);
     //Debug.Log(leftTop.x + " , " + leftTop.y + " / " + rightBot.x + " , " + rightBot.y + " / " + size.x + " , " + size.y);
 }
 public ROOM()
 {
     leftTop  = new MAP.Vector2D();
     rightBot = new MAP.Vector2D();
     Init();
 }
 public BLOCK()
 {
     leftTop  = new MAP.Vector2D();
     rightBot = new MAP.Vector2D();
 }