Example #1
0
    // Update is called once per frame
    void Update()
    {
        //BUTTON TEST
        String colorButtons = "";
        String monoButtons  = "";

        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_CANCEL))
        {
            colorButtons += "Cancel";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_DOWN))
        {
            colorButtons += "Down";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_LEFT))
        {
            colorButtons += "Left";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_MENU))
        {
            colorButtons += "Menu";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_OK))
        {
            colorButtons += "Ok";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_RIGHT))
        {
            colorButtons += "Right";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_COLOR_BUTTON_UP))
        {
            colorButtons += "Up";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_MONO_BUTTON_0))
        {
            monoButtons += "Button 0";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_MONO_BUTTON_1))
        {
            monoButtons += "Button 1";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_MONO_BUTTON_2))
        {
            monoButtons += "Button 2";
        }
        if (LogitechGSDK.LogiLcdIsButtonPressed(LogitechGSDK.LOGI_LCD_MONO_BUTTON_3))
        {
            monoButtons += "Button 3";
        }

        LogitechGSDK.LogiLcdMonoSetText(0, monoButtons);
        LogitechGSDK.LogiLcdColorSetText(5, colorButtons, 255, 255, 0);

        //LCD TYPE CONNECTED TEST
        String lcdsConnected = "LCDs connected :";

        if (LogitechGSDK.LogiLcdIsConnected(LogitechGSDK.LOGI_LCD_TYPE_MONO))
        {
            lcdsConnected += "MONO ";
        }
        if (LogitechGSDK.LogiLcdIsConnected(LogitechGSDK.LOGI_LCD_TYPE_COLOR))
        {
            lcdsConnected += "COLOR";
        }

        LogitechGSDK.LogiLcdMonoSetText(1, lcdsConnected);
        LogitechGSDK.LogiLcdColorSetText(2, lcdsConnected, 255, 255, 0);

        LogitechGSDK.LogiLcdUpdate();
        if (Input.GetKey(KeyCode.Mouse0))
        {
            //COLOR TEST
            pixelMatrix = new byte[307200];
            int           red    = 0;
            int           blue   = 0;
            int           green  = 0;
            int           alpha  = 0;
            System.Random random = new System.Random();
            red   = random.Next(0, 255);
            blue  = random.Next(0, 255);
            green = random.Next(0, 255);
            alpha = random.Next(0, 255);
            for (int i = 0; i < 307200; i++)
            {
                if ((i % 1) == 0)
                {
                    pixelMatrix[i] = (byte)blue;               // blue
                }
                if ((i % 2) == 0)
                {
                    pixelMatrix[i] = (byte)green;               // green
                }
                if ((i % 3) == 0)
                {
                    pixelMatrix[i] = (byte)red;               // red
                }
                if ((i % 4) == 0)
                {
                    pixelMatrix[i] = (byte)alpha;               // red
                }
            }

            LogitechGSDK.LogiLcdColorSetBackground(pixelMatrix);
            LogitechGSDK.LogiLcdColorSetText(6, "color : " + red + " - " + blue + " - " + green + " - " + alpha, 255, 0, 0);
        }
        if (Input.GetKey(KeyCode.Mouse1))
        {
            //MONO TEST
            pixelMatrix = new byte[6880];
            int pixel;
            for (int i = 0; i < 6880; i++)
            {
                System.Random random = new System.Random();
                pixel          = random.Next(0, 255);
                pixelMatrix[i] = (byte)pixel; // red
            }

            LogitechGSDK.LogiLcdMonoSetBackground(pixelMatrix);
        }
    }