private void OnHistoricalToggleTrue() { Log.Info("OnHistoricalToggleTrue"); RoomFactory.Instance.FocusNode(FactoryDepManager.Instance, () => { if (SceneAssetManager.Instance) { SceneAssetManager.Instance.SaveEnableLoadBuilding(false); } AlarmPushManage.Instance.CloseAlarmPushWindow(false); //AlarmPushManage.Instance.IsShow.isOn = false; ToggleChangedBefore(); ActionBarManage.Instance.Hide(); FunctionSwitchBarManage.Instance.SetWindow(false); MonitorRangeManager.Instance.HideAllRanges(); LocationHistoryUITool.Show(); AlarmPushManage.Instance.CloseAlarmPushWindow(false); if (AutoSelectHistoryPath.Instance) { AutoSelectHistoryPath.Instance.Select(); } if (BaoXinTitle.Instance) { BaoXinTitle.Instance.Close(); } }); }
private void OnMultHistoryToggleChange(bool ison) { if (ison) { LocationHistoryUITool.Show(); } else { LocationHistoryUITool.Hide(); } }