private void OnHistoricalToggleTrue()
    {
        Log.Info("OnHistoricalToggleTrue");
        RoomFactory.Instance.FocusNode(FactoryDepManager.Instance, () =>
        {
            if (SceneAssetManager.Instance)
            {
                SceneAssetManager.Instance.SaveEnableLoadBuilding(false);
            }
            AlarmPushManage.Instance.CloseAlarmPushWindow(false);
            //AlarmPushManage.Instance.IsShow.isOn = false;
            ToggleChangedBefore();

            ActionBarManage.Instance.Hide();
            FunctionSwitchBarManage.Instance.SetWindow(false);
            MonitorRangeManager.Instance.HideAllRanges();
            LocationHistoryUITool.Show();
            AlarmPushManage.Instance.CloseAlarmPushWindow(false);
            if (AutoSelectHistoryPath.Instance)
            {
                AutoSelectHistoryPath.Instance.Select();
            }
            if (BaoXinTitle.Instance)
            {
                BaoXinTitle.Instance.Close();
            }
        });
    }
 private void OnMultHistoryToggleChange(bool ison)
 {
     if (ison)
     {
         LocationHistoryUITool.Show();
     }
     else
     {
         LocationHistoryUITool.Hide();
     }
 }