private void ActionCreatorForLocation(LocationDict loc)
        {
            Console.WriteLine($"{loc.LocName} ({loc.Id})");

            Console.WriteLine($"Доступные действия:");

            if (loc.NPCInLocation != null)
            {
                for (int i = 0; i < loc.NPCInLocation.Count; i++)
                {
                    NPCDict npc = loc.NPCInLocation[i];
                    Console.WriteLine($"{_actionDict.Count + 1}. Поговорить с {npc.NPCName}");
                    Action action = new Action(() => NPCDialog(npc));
                    _actionDict[(_actionDict.Count + 1).ToString()] = action;
                }
            }

            ActionCreatorForLookLocation();

            for (int i = 0; i < loc.LocationsIdForPlayerMove.Count; i++)
            {
                LocationDict newLoc = DictionaryManager.Instance.LocationsDict[loc.LocationsIdForPlayerMove[i]];
                Console.WriteLine($"{_actionDict.Count + 1}. Перейти в локацию {newLoc.LocName} ({newLoc.Id})");
                Action action = new Action(() => MoveToLocation(newLoc));
                _actionDict[(_actionDict.Count + 1).ToString()] = action;
            }


            AddShowInventoryAction();
        }
 private void MoveToLocation(LocationDict loc)
 {
     Player.MoveToLocation(loc);
     ActionCreator(GameStatus.Location);
 }
 public void MoveToLocation(LocationDict loc)
 {
     Location = loc;
 }