public UserLeft(IGuildsHandler guildsHandler) => _guildsHandler = guildsHandler;
public ColorController(UserValidationService userValidationService, IGuildsHandler guildsHandler) => (_userValidationService, _guildsHandler) = (userValidationService, guildsHandler);
public WebCommandExecuted(IGuildsHandler guildsHandler) => _guildsHandler = guildsHandler;
public ContentService(IModulesHandler modulesHandler, IGuildsHandler guildsHandler) => (_modulesHandler, _guildsHandler) = (modulesHandler, guildsHandler);
public GamePlaning(IDiscordClientHandler discordClientHandler, IGuildsHandler guildsHandler, ITimedActionsHandler timedActionsHandler) { _discordClientHandler = discordClientHandler; _guildsHandler = guildsHandler; _timedActionsHandler = timedActionsHandler; }
public Main(IDiscordClientHandler discordClientHandler, IGuildsHandler guildsHandler) => (_discordClientHandler, _guildsHandler) = (discordClientHandler, guildsHandler);
public DiscordCommandContext(DiscordSocketClient client, MessageData msgData, IGuildsHandler guildsHandler) : base(client, msgData.Message as SocketUserMessage) { GuildUser = msgData.Message.Author.CastTo <SocketGuildUser>(); SocketUser = msgData.Message.Author; MessageData = msgData; if (Guild is { })
public ContextProvideService(IGuildsHandler guildsHandler, IDiscordClientHandler discordClientHandler) => (_guildsHandler, _discordClientHandler) = (guildsHandler, discordClientHandler);
public RemindJob(IDiscordClientHandler discordClientHandler, ITimedActionsHandler timedActionsHandler, IGuildsHandler guildsHandler) => (_discordClientHandler, _timedActionsHandler, _guildsHandler) = (discordClientHandler, timedActionsHandler, guildsHandler);
public LavaPlayerInitHandler(IGuildsHandler guildsHandler) { _audioInfoHandler = new(guildsHandler); }
public SettingsService(IGuildsHandler guildsHandler, IModulesHandler modulesHandler, ISettingsHandler settingsHandler) => (_guildsHandler, _modulesHandler, _settingsHandler) = (guildsHandler, modulesHandler, settingsHandler);