void OnTriggerEnter(Collider _other) { LocalGravityScript gravityScript = _other.GetComponent <LocalGravityScript>(); if (gravityScript == null) { return; } gravityScript.setGravityDir(_gravity); }
void Start() { force = this.gameObject.GetComponent<LocalGravityScript>(); }
void Start() { m_Incl = 0.0f; m_Rot_Y = 0.0f; m_JumpHandler = GetComponentInChildren<JumperScript>(); GameObject world = GameObject.Find("GameWorld"); m_WorldHandler = world.GetComponent<WorldControllerScript>(); Screen.showCursor = false; m_LocalGravityScript = gameObject.GetComponent<LocalGravityScript>(); m_AttachToPlayer = GameObject.Find("Grabber").GetComponent<AttachToPlayerScript>(); m_Camera = transform.FindChild("Camera").gameObject; Screen.lockCursor = true; m_goToLoad = new ArrayList(); m_PlayerCollider = gameObject.collider; m_PauseMenu = gameObject.GetComponent<PauseMenu>(); m_EndMenu = gameObject.GetComponent<EndMenu>(); m_Hud = GameObject.Find("HUD").GetComponent<HudScript>(); }