void TellServerOurName(string name, NetworkMessageInfo info) { LobbyPlayerNode newEntry = new LobbyPlayerNode(); newEntry.playerName = name; newEntry.networkPlayer = info.sender; playerList.Add(newEntry); addGameChatMessage(name + " joined the chat"); }
//Server function void OnServerInitialized() { ShowChatWindow(); LobbyPlayerNode newEntry = new LobbyPlayerNode(); newEntry.playerName = playerName; newEntry.networkPlayer = Network.player; playerList.Add(newEntry); addGameChatMessage(playerName + " joined the chat"); }