void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.serverListPanel.gameObject.SetActive(false); }
void Awake() { networkManager = GameObject.Find("LobbyManager").GetComponent<LobbyManager>(); availableGames = GameObject.Find("LobbyUIManager").GetComponent<LobbyUIManager>().availableGames; button = GetComponent<Button>(); button.onClick.AddListener(() => { GetGame();}); }
// Use this for initialization void Start() { if (!s_Singleton){ s_Singleton = this; } Debug.Log("Manager Starting"); DontDestroyOnLoad (gameObject); }
public void Populate( MatchDesc match, LobbyManager lobbyManager, Color c ) { serverInfoText.text = match.name; slotInfo.text = match.currentSize.ToString( ) + "/" + match.maxSize.ToString( ); ; NetworkID networkID = match.networkId; joinButton.onClick.RemoveAllListeners( ); joinButton.onClick.AddListener( ( ) => { JoinMatch( networkID, lobbyManager ); } ); GetComponent<Image>( ).color = c; }
void Awake() { EventStartGame += CmdLoadMiniGame; MiniGameManager.EventLoadMinigame += CmdLoadMiniGame; if (instance != null) { Debug.LogError("More than one LobbyManager in scene"); } else { instance = this; } }
IEnumerator Start() { while (LobbyManager.Instance == null) { yield return(null); } lobbyManager = LobbyManager.Instance; //Invoke("ListMatches", 1); //CancelInvoke("ListMatches"); InvokeRepeating("ListMatches", 3, refreshMatchFreq); }
void Awake() { DontDestroyOnLoad(this); if (instance != null) { Debug.LogError("More than one GameManager in scene."); } else { instance = this; } networkLobbyManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <MyNetworkLobbyManager>(); }
void Awake() { m_hCurrentLobbyPlayers = new Dictionary<NetworkConnection, LobbyPlayer>(); m_hCurrentPlayersIntances = new List<GameObject>(); m_hActors = new List<Actor>(); GameObject.DontDestroyOnLoad(this.gameObject); if (Instance != null) throw new Exception("Duplicate Lobby Manager Detected!"); Instance = this; playScene = "DRAIV_Game_LuccaComicsEdition"; }
private void Awake() { // lobbyManager.testLauncher.gameObject.SetActive(false); if (buttonImage == null) { buttonImage = GetComponent <Image>(); } if (lobbyManager == null) { lobbyManager = GameObject.FindObjectOfType <LobbyManager>(); //어차피 하나 밖에 없겠지? } }
public void RefreshList() { if (lobbyManager == null) { lobbyManager = GameObject.FindGameObjectWithTag("LMANAGER").GetComponent <LobbyManager>(); } if (lobbyManager.matchMaker == null) { lobbyManager.StartMatchMaker(); } lobbyManager.matchMaker.ListMatches(0, 20, "", true, 0, 0, onMatchList); }
void Start() { Instance = this; string ip = ConnectionManager.GetLocalIP(); if (ip == "") { ip = "*" + Server.GetLocalIPAddress(); } ipText.text = "IP: " + ip; UpdateNames(); }
public static IGame GetGame(string name, Sender sender, LobbyManager lobbys) { var game = GetAllGames().FirstOrDefault(p => p.Name == name.KebabCaseToPascalCase()); if (game == null) { return(null); } ConstructorInfo ctor = game.GetConstructor(new[] { typeof(Sender), typeof(LobbyManager) }); object instance = ctor.Invoke(new object[] { sender, lobbys }); return((IGame)instance); }
void Start() { s_Singleton = this; lobbyHooks = GetComponent <LobbyHook>(); currentPanel = mainMenuPanel; backButton.gameObject.SetActive(false); GetComponent <Canvas>().enabled = true; DontDestroyOnLoad(gameObject); SetServerInfo("Offline", "None"); }
public void Populate(MatchInfoSnapshot match, LobbyManager lobbyManager, Color c) { serverInfoText.text = match.name; slotInfo.text = match.currentSize.ToString() + "/" + match.maxSize.ToString();; NetworkID networkID = match.networkId; joinButton.onClick.RemoveAllListeners(); joinButton.onClick.AddListener(() => { JoinMatch(networkID, lobbyManager); }); GetComponent <Image>().color = c; }
public Given_a_lobby_is_open_When_new_game_started_within_period() { var lobby = new Lobby { Id = "lobby" }; lobbys = ObjectMother.GetLobbyManager(new List <Lobby> { lobby }); Task.Delay(1000).Wait(); lobby.NewGame(null); lobbys.CloseInactive(1); }
private string HandleMatchRes(Request ctx) { StreamReader reader = new StreamReader(ctx.Body); string req = reader.ReadToEnd(); try { var baseData = JObject.Parse(req); var status = baseData.Value <string>("status"); var matchid = baseData.Value <string>("match_id"); Lobby lob; if (!LobbyManager.LobbyID.TryGetValue(matchid, out lob)) { return("doesntexist"); } if (status == "events") { var events = baseData.Value <JArray>("events"); foreach (var eve in events) { LobbyManager.HandleEvent((GameEvents)eve.Value <int>("event_type"), eve, lob); } } else if (status == "completed") { var data = JsonConvert.DeserializeObject <Model.MatchData>(baseData.ToString()); data.mod = Mods.Mods.ByID(lob.mod).name; data.ranked = lob.LobbyType == LobbyType.Matchmaking; data = data.ConvertData(); data.steamids = data.teams[0].players.Select(x => x.steam_id).Union(data.teams[1].players.Select(y => y.steam_id)).ToArray(); data.date = DateTime.UtcNow.ToUnixTime(); log.DebugFormat("Match complete, {0} ranked: {1}, mod: {2}", lob.id, data.ranked, data.mod); HandleMatchComplete(data, lob); } else if (status == "load_failed") { HandleLoadFail(matchid, baseData.Value <JArray>("failed_players")); //parse the players property here for mroe reliable data } else if (status == "shutdown") { log.DebugFormat("Received shutdown event for lobby [{0}]", lob.id); } else { log.Debug(req); } return("success"); } catch (Exception ex) { log.Error("Issue parsing match result data", ex); } return("fail"); }
private static void HandleMatchComplete(Model.MatchData toObject, Lobby lob) { var mod = Mods.Mods.ByID(lob.mod); if (mod != null) { toObject.mod = mod.name; } else { toObject.mod = lob.mod; } LobbyManager.OnMatchComplete(toObject); }
public string ProLobbyUrl(string proId) { if (string.IsNullOrEmpty(proId)) { return(null); } var webClient = new WebClient(); var lobbyManager = new LobbyManager(webClient); var result = GameWorker.GetProLobbyUrl(lobbyManager, proId); return(result); }
public PlayerInfo info;//玩家信息 private void Start() { LobbyManager lob = LobbyManager.singleton as LobbyManager; //设置初始位置 transform.position = lob.GetSpawnPos(info.ID - 1);//获取出生点位置 //Text txt_Name = transform.Find("Canvas/txt_Name").GetComponent<Text>(); //txt_Name.text = info.name; gameObject.name = "Player_" + info.ID; Debug.Log("GamePlayerStart"); }
internal void AttachAccountToInstance(Account account, LobbyManager manager) { if (account != null) { m_AccountRelative = account; m_Manager = manager; m_ConfirmationText.text = GetConfirmationText(); } else { Debug.LogError("Attempting To Set Friend Removal Instance Account Relative To Null.."); } }
public void RefreshList() { if (lobbyManager == null) { lobbyManager = LobbyManager.singleton.GetComponent <LobbyManager>(); } if (lobbyManager.matchMaker == null) { lobbyManager.StartMatchMaker(); } lobbyManager.matchMaker.ListMatches(0, this.joinRoomSize, "", true, 0, 0, OnMatchList); }
public void OnClosed(object sender, OnClientDisconnectArgs onClientDisconnectArgs) { //Delete all lobbies if (Instances == null) { return; } foreach (var instance in Instances.Values) { LobbyManager.OnServerShutdown(instance); } Instances = null; Inited = false; }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); LobbyManager lm = GetComponent <LobbyManager>(); // car is the SetupLocalPlayer script. SetupLocalPlayer player = gamePlayer.GetComponent <SetupLocalPlayer>(); // pName and pColor are variables in that script. Thus you can call those values using car.pName. // Want to get the team number value here and sync it player.pName = lobby.playerName; base.OnLobbyServerSceneLoadedForPlayer(manager, lobbyPlayer, gamePlayer); }
void Awake() { if (allPlayers == null) { allPlayers = new List <playerDetails>(); } if (Instance) { Destroy(gameObject); return; } //! DontDestroyOnLoad(gameObject); cause problem after re-joining the game. Instance = this; }
public override void Ready(User user) { instance = this; Debug.LogWarning(user.Display(true)); // Fetch lobbies. Manager = Discord.GetLobbyManager(); #if UNITY_EDITOR var cr = Manager.GetLobbyCreateTransaction(); cr.SetCapacity(2); cr.SetType(LobbyType.Public); Manager.CreateLobby(cr, (Result res, ref Lobby lob) => { if (res == Result.Ok) { JoinLobby(lob); } else { log($"Failed created: {res}"); } }); //#else var q = Manager.GetSearchQuery(); q.Distance(LobbySearchDistance.Local); q.Limit(5); q.Filter("slots", LobbySearchComparison.GreaterThan, LobbySearchCast.Number, "0"); // lobby with space left Manager.Search(q, (r) => { if (r == Result.Ok) { var count = Manager.LobbyCount(); log($"There are {count} lobbies online"); for (int i = 0; i < count; i++) { var lobby = Manager.GetLobbyId(count); log($"At {i}: {lobby}"); } } else { log($"Failed search: {r}"); } }); #endif }
// Start is called before the first frame update void Start() { _uniqueInstance = this; SettingPlayer(); _rndNum = PlayerControl._uniqueInstance.RNDNUM; _score = 0.0f; _timer[_rndNum].text = _timeCheck.ToString("N2"); _myScore[_rndNum].text = "점수 : " + _score.ToString(); _touchShootUI.SetActive(true); _gameStateUI[_rndNum].SetActive(false); _gameStateTxt[_rndNum].GetComponent <Text>(); _gameStateTxt[_rndNum].SetActive(false); }
// Use this for initialization void Start() { canvas = GameObject.Find("Canvas"); lobby = LobbyManager.instance; nameText = GetComponent <Text>(); rectTransform = GetComponent <RectTransform>(); if (isLocalPlayer) { CmdPlayerInit(connectionId); } DoChangeShip((Ship)playerShip); DoChangeTeam(playerTeam); OnNameChange(playerName); }
public void Dispose(bool fromlobby = false) { if (_players.Count > 0) { matchData.slotId = new int[bMatchData.MaxRoomPlayers]; this.SendMatchUpdate(); _players.Clear(); } matchData = null; if (!fromlobby) { LobbyManager.MatchDisposed(this.Id); } }
protected override void Awake() { base.Awake(); // Adding the hero cards to the hero selector foreach (var hero in _HeroesList.Heroes) { // Adding cards to the Instantiate(hero.HeroCard, _HeroCardContainers); } _NumberOfHeroCards = _HeroesList.Heroes.Length; _IndexOfCurrentlySelectedCard = 0; _LobbyManager = LobbyManager.Instance; _PhotonNetworkManager = PhotonNetworkManager.Instance; }
public void SetIsHero() { if (!lobbyPlayer.isHero) { CmdSetIsHero(true); } else { if (!LobbyManager.ContainsOverlord()) { // lobbyPlayer.isHero = false; CmdSetIsHero(false); } } }
public static void Main(string[] args) { Console.WriteLine("Exit the program with q"); Thread thread = new Thread(new ThreadStart(QforExit)); thread.Start(); ServerIP = GetPublicIP(); Task.Run(async() => await LobbyManager.MakeMatches()); CreateHostBuilder(args).Build().Run(); LobbyManager.OnExit(); }
/// <summary> /// Link devices to players /// </summary> private void UpdateLobby() { LobbyManager lobby = GameManager.Instance.lobbyManager; foreach (var device in InputManager.Devices) { bool alreadyBound = false; foreach (var player in players) { if (device.Meta == player.deviceMeta) { alreadyBound = true; if (device.Action2.WasPressed) { playersToRemove.Add(player); GameManager.Instance.PlaySound(SoundEvent.Throw); } else if (device.Action4.WasPressed) { int oldColorId = player.colorId; player.SetColor(GetPlayerColorId(oldColorId + 1)); takenPlayerColors[oldColorId] = false; lobby.UpdateZoneColors(); GameManager.Instance.PlaySound(SoundEvent.Mash); } break; } } if (alreadyBound) { continue; } if (device.Action1) { CreateNewPlayer(device); GameManager.Instance.PlaySound(SoundEvent.Grab); } } foreach (var player in playersToRemove) { RemovePlayer(player); } playersToRemove.Clear(); }
public override void _Ready() { // System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0"); discord = new Discord.Discord(763426273757495327, (ulong)CreateFlags.Default); activityManager = discord.GetActivityManager(); lobbyManager = discord.GetLobbyManager(); userManager = discord.GetUserManager(); activityManager.OnActivityJoin += (secret) => { lobbyManager.ConnectLobbyWithActivitySecret(secret, (Result result, ref Lobby lobby) => { if (result == Result.Ok) { GD.Print("Successfully joined a lobby: ", lobby.Id); lobbyId = lobby.Id; UpdateActivity("In lobby...", true, true); UpdateMemberList(); EmitSignal("JoinedLobby"); } else { GD.PrintErr("Failed to join a lobby: ", result); } }); }; lobbyManager.OnMemberConnect += (lobbyId, userId) => { UpdateActivity("In lobby...", false, true); UpdateMemberList(); }; lobbyManager.OnMemberDisconnect += (lobbyId, userId) => { UpdateActivity("In lobby...", false, true); UpdateMemberList(); }; lobbyManager.OnLobbyMessage += (lobbyId, userId, data) => { string message = Encoding.UTF8.GetString(data); string username = lobbyManager.GetMemberUser(lobbyId, userId).Username; EmitSignal("ReceivedMessage", username, message); }; UpdateActivity("In menu...", true, false); }
private static void RunCallbacks(Discord discord, LobbyManager lobbyManager) { try { while (true) { discord.RunCallbacks(); lobbyManager.FlushNetwork(); Thread.Sleep(1000 / 60); } } finally { discord.Dispose(); } }
public void Reconnect() { _lobbyManager = FindObjectOfType <LobbyManager>(); _captainsMess = FindObjectOfType <CaptainsMess>(); if (isLocalPlayer) { if (_lobbyManager != null && IsReady()) { _lobbyManager.ChangeReadyStatus(); } _updatePlayerLobbyInfo = true; StartCoroutine(RequestForPlayerUpdates()); } }
public void CheckUIReferences() { if (lobbyManager == null) lobbyManager = GameObject.Find("LobbyManager").GetComponent<LobbyManager>(); }
private void Start( ) { lobbyManager = GetComponent<LobbyManager>( ); }
void Start() { instance = this; _isResponse = false; _responseCallback = null; // Activate needed objects to play the game gameManager.SetActive(true); ChangePanel(menuGui); }
protected override void Awake() { base.Awake(); m_lobby = LobbyManager.instance; }
private void Start( ) { s_Singleton = this; lobbyHooks = GetComponent<LobbyHook>( ); currentPanel = mainMenuPanel; backButton.gameObject.SetActive( true ); GetComponent<Canvas>( ).enabled = true; DontDestroyOnLoad( gameObject ); SetServerInfo( "Offline", "None" ); }
void Start () { lobbyManager = GameObject.Find ("LobbyManager").GetComponent<LobbyManager>(); mLabel = GameObject.Find("Champion_Name_Label").GetComponent<UILabel>(); mTexture = GameObject.Find("Champion_Portrait").GetComponent<UITexture>(); }
void Awake() { instance = this; }
public void startGame() { LobbyManager manager = new LobbyManager (); manager.startServer (); Application.LoadLevel ("select_map"); }