private void CheckForWinner() { if (P1_CharacterScoring.Score >= MAX_SCORE || P2_CharacterScoring.Score >= MAX_SCORE) { /* * ここで次のシーンをロードします。 * Koko de tsugi no shīn o rōdo shimasu. */ loadings.LoadingScene("Result"); Debug.Log("We have a Winner"); } }
private void LoadBattleStage(string name) { if (string.IsNullOrEmpty(name)) { return; } //SceneManager.LoadScene(name); if (!loadingStart) { loadings.LoadingScene(name); loadingStart = true; } }
void Update() { GamepadState player_state = GamePad.GetState(player_idx); GamepadState player_statetwo = GamePad.GetState(player_idxtwo); if (player_state.A || player_state.B || player_state.X || player_state.Y || player_statetwo.A || player_statetwo.B || player_statetwo.X || player_statetwo.Y || Input.GetKeyDown("space")) { if (!loadingStart) { loadings.LoadingScene(scene_name); loadingStart = true; } } }
// Update is called once per frame void Update() { GamepadState player_state = GamePad.GetState(player_idx); if (player_state.B || player_state.A | player_state.X | player_state.Y) { if (changeScene) { loadings.LoadingScene("TitleScene"); GameObject obj = GameObject.Find("SceneHandler"); Destroy(obj); changeScene = false; } } }