Example #1
0
 private static extern void SubmitEyeLayerFromUnity(int layer_uid, int eye, System.IntPtr texturePtr, ref pvrPosef pose, double SensorSampleTime, bool headLocked);
Example #2
0
 public void SubmitEyeLayer(int layer_uid, int eye, System.IntPtr texturePtr, ref pvrPosef pose, double SensorSampleTime, bool headLocked)
 {
     SubmitEyeLayerFromUnity(layer_uid, eye, texturePtr, ref pose, SensorSampleTime, headLocked);
 }
 public static Matrix4x4 ConvertPose(pvrPosef pose)
 {
     return(Matrix4x4.TRS(Math.ConvertPosition(pose.Position), Math.ConvertOrientation(pose.Orientation), Vector3.zero));
 }