// 获得相关ID的随机提示 public string GetTips(int id) { LoadingTipsInfo info = Lookup(id); if (null == info || info.DescribeList.Count == 0) { return(""); } int index = UnityEngine.Random.Range(0, info.DescribeList.Count); return(info.DescribeList[index]); }
public void Load(byte[] bytes) { InfoList = new Dictionary <int, LoadingTipsInfo>(); BinaryHelper helper = new BinaryHelper(bytes); int length = helper.ReadInt(); for (int index = 0; index < length; ++index) { LoadingTipsInfo info = new LoadingTipsInfo(); info.Load(helper); InfoList.Add(info.ID, info); } }