void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>(); playerController = GetComponent <playerController>(); playerGroundedCheck = player.GetComponentInChildren <PlayerGroundedCheck>(); playerAnimator = player.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { playerGroundedCheck = GetComponentInChildren <PlayerGroundedCheck>(); playerTransform = GetComponent <Transform>(); player = GetComponent <Rigidbody2D>(); playerCollider = GetComponent <CapsuleCollider2D>(); playerAttack = GetComponent <playerAttack>(); }
// Start is called before the first frame update void Start() { playerGroundedCheck = GetComponentInChildren <PlayerGroundedCheck>(); playerTransform = GetComponent <Transform>(); player = GetComponent <Rigidbody2D>(); playerCollider = GetComponent <CapsuleCollider2D>(); playerAttack = GetComponent <playerAttack>(); UI = FindObjectOfType <Canvas>(); healthBar = UI.GetComponentInChildren <PlayerHealthBar>(); }
void Start() { playerSprite = GetComponent <SpriteRenderer>(); playerGroundedCheck = GetComponentInChildren <PlayerGroundedCheck>(); playerTransform = GetComponent <Transform>(); player = GetComponent <Rigidbody2D>(); playerCollider = GetComponent <CapsuleCollider2D>(); playerAttack = GetComponent <playerAttack>(); UI = FindObjectOfType <Canvas>(); //healthBar = UI.GetComponentInChildren<PlayerHealthBar>(); primaryAttackPoint = transform.Find("primaryAttackPoint"); subAttackPoint = transform.Find("subAttackPoint"); playerAnimator = GetComponent <Animator>(); /*playerHealth = 16; * playerFacing = 1; * isInvulnerable = false; * invulnerableDuration = 3; * jumpForce = 7.5f; * isHit = false; * isDead = false; * speed = 5f; * nearStairs = false; * onStairs = false; * goingUp = false; * goingDown = false; * stairsStartPoint = Vector2.zero; * stairsEndPoint = Vector2.zero; * nearbyStairs = null; * stairsInfo = null; * stairsFacing = 0; * stairsSlope = 0; * maxVelocity = 5f; * stepRate = 4f; */ }
void Start() { playerGroundedCheck = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerGroundedCheck>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>(); }