Example #1
0
 public void RestartGame()
 {
     Time.timeScale = 1;
     SoundManager.PlaySfx(SoundManager.Instance.soundClick);
     LoadingSreen.Show();
     SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
 }
Example #2
0
 public void HomeScene()
 {
     SoundManager.PlaySfx(SoundManager.Instance.soundClick);
     Time.timeScale = 1;
     LoadingSreen.Show();
     SceneManager.LoadSceneAsync("MainMenu");
 }
Example #3
0
 public void NextLevel()
 {
     Time.timeScale = 1;
     SoundManager.PlaySfx(SoundManager.Instance.soundClick);
     LoadingSreen.Show();
     GlobalValue.levelPlaying = PlayerPrefs.GetInt(GlobalValue.worldPlaying.ToString(), 1);
     SceneManager.LoadSceneAsync(LevelManager.Instance.nextLevelName);
 }
Example #4
0
    public void Reset()
    {
        PlayerPrefs.DeleteAll();
        LoadingSreen.Show();
        SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);

        SoundManager.PlaySfx(soundManager.soundClick);
    }
    public void LoadScene()
    {
        GlobalValue.worldPlaying = worldNumber;
        GlobalValue.levelPlaying = levelNumber;

        LoadingSreen.Show();

        SceneManager.LoadSceneAsync(loadscene);
    }
Example #6
0
    public void NextLevel()
    {
        //Shurid

        SoundManager.PlaySfx(SoundManager.Instance.soundClick);
        LoadingSreen.Show();
        SceneManager.LoadSceneAsync(LevelManager.Instance.nextLevelName);

        Debug.Log("Show Ad");
    }
Example #7
0
    public void UnlockAll()
    {
        PlayerPrefs.SetInt(GlobalValue.WorldReached, int.MaxValue);
        for (int i = 1; i < 100; i++)
        {
            PlayerPrefs.SetInt(i.ToString(), 10000);                            //world i, unlock 10000 levels
        }

        LoadingSreen.Show();
        SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);

        SoundManager.PlaySfx(soundManager.soundClick);
    }
Example #8
0
 // Use this for initialization
 void Awake()
 {
     Instance = this;
     gameObject.SetActive(false);
 }