public void RestartGame() { Time.timeScale = 1; SoundManager.PlaySfx(SoundManager.Instance.soundClick); LoadingSreen.Show(); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex); }
public void HomeScene() { SoundManager.PlaySfx(SoundManager.Instance.soundClick); Time.timeScale = 1; LoadingSreen.Show(); SceneManager.LoadSceneAsync("MainMenu"); }
public void NextLevel() { Time.timeScale = 1; SoundManager.PlaySfx(SoundManager.Instance.soundClick); LoadingSreen.Show(); GlobalValue.levelPlaying = PlayerPrefs.GetInt(GlobalValue.worldPlaying.ToString(), 1); SceneManager.LoadSceneAsync(LevelManager.Instance.nextLevelName); }
public void Reset() { PlayerPrefs.DeleteAll(); LoadingSreen.Show(); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex); SoundManager.PlaySfx(soundManager.soundClick); }
public void LoadScene() { GlobalValue.worldPlaying = worldNumber; GlobalValue.levelPlaying = levelNumber; LoadingSreen.Show(); SceneManager.LoadSceneAsync(loadscene); }
public void NextLevel() { //Shurid SoundManager.PlaySfx(SoundManager.Instance.soundClick); LoadingSreen.Show(); SceneManager.LoadSceneAsync(LevelManager.Instance.nextLevelName); Debug.Log("Show Ad"); }
public void UnlockAll() { PlayerPrefs.SetInt(GlobalValue.WorldReached, int.MaxValue); for (int i = 1; i < 100; i++) { PlayerPrefs.SetInt(i.ToString(), 10000); //world i, unlock 10000 levels } LoadingSreen.Show(); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex); SoundManager.PlaySfx(soundManager.soundClick); }
// Use this for initialization void Awake() { Instance = this; gameObject.SetActive(false); }