Example #1
0
    // Update is called once per frame
    void Update()
    {
        timer         += Time.deltaTime;
        PlayGuid.color = new Color(PlayGuid.color.r, PlayGuid.color.g, PlayGuid.color.b, a);
        if (!Input.anyKey)
        {
            if (timer > 15)
            {
                a += 0.1f;
            }
        }
        else
        {
            a     = 0;
            timer = 0;
        }

        if (targets == 0)
        {
            targets = 0;
            loader.Load(1);
        }
        if (m_isGameOver)
        {
            m_isGameOver = false;
            loader.Load(2);
        }
    }