void EnterGame(PointerEventData e) { LoadSceneManager.Instance().LoadScene("Combat01", () => { AppFacade.Instance.GetManager <GameManager>(ManagerName.Game).LoadinScene("Scene1"); BattleDirector.Instance.Start(); }); }
public static void LoadScene(string scenePath, Action func = null) { LoadSceneManager.Instance().LoadScene(scenePath, () => { if (func != null) { func(); } }); }
public static void LoadScene(string scenePath, LuaFunction onLoadFinished = null) { LoadSceneManager.Instance().LoadScene(scenePath, () => { if (onLoadFinished != null) { onLoadFinished.Call(); onLoadFinished.Dispose(); } }); }
//--------------------------------------------------------- /// <summary> /// 热更完成,启动游戏 /// </summary> void Update() { if (!IsGameStart) { return; } if (Input.GetKeyDown(KeyCode.Escape)) { ExitGameConfirm(); } // 日志中心 //LogCenter.Instance().Update(); LoadSceneManager.Instance().Update(); }
private void Dispatch() { while (sEvents.Count > 0) { if (LoadSceneManager.Instance().Isloading()) { break; } lock (obj) { KeyValuePair <int, byte[]> msg = sEvents.Dequeue(); DispatchNetMessage(msg.Key, msg.Value); } } }
//--------------------------------------------------------- /// <summary> /// 热更完成,启动游戏 /// </summary> void Update() { if (!IsGameStart) { return; } if (Input.GetKeyDown(KeyCode.Escape)) { ExitGameConfirm(); } // 日志中心 //LogCenter.Instance().Update(); LoadSceneManager.Instance().Update(); EntityBehaviorMgr.Instance().UpdateBehavior(Time.deltaTime); }
public static float GetLoadingProgress() { return(LoadSceneManager.Instance().kLoadingProgress); }
public void Handle(Connection con, int action, byte[] data) { MemoryStream ms = new MemoryStream(data); switch ((MESSAGE_OPCODE)action) { case MESSAGE_OPCODE.SERVER_MESSAGE_OPCODE_CREATE_ENTITY: // aoi create entity { SC_CREATE_ENTITY message = Serializer.Deserialize <SC_CREATE_ENTITY>(ms); int sceneid = (int)message.SceneID; int count = message.EntitiesCreate.Count; string[] uid = new string[count]; Vector3[] pos = new Vector3[count]; LuaByteBuffer[] info = new LuaByteBuffer[count]; //Util.Log("Game", "aoi add count:" + message.EntitiesCreate.Count + " bytes:" + ms.Length); for (int i = 0; i < message.EntitiesCreate.Count; i++) { SC_CREATE_ENTITY.Entity entity = message.EntitiesCreate[i]; uid[i] = System.Text.Encoding.ASCII.GetString(entity.EntityID); info[i] = new LuaByteBuffer(entity.EntityInfo); pos[i] = new Vector3(entity.EntityPos.DestX, entity.EntityPos.DestY, entity.EntityPos.DestZ); } Util.CallMethod("AOIManager", "OnAOIAdd", uid, pos, info, sceneid); break; } case MESSAGE_OPCODE.SERVER_MESSAGE_OPCODE_DESTROY_ENTITY: // soi destroy eneity { SC_DESTROY_ENTITY message = Serializer.Deserialize <SC_DESTROY_ENTITY>(ms); int sceneid = (int)message.SceneID; string[] uid = new string[message.EntitiesDestroy.Count]; //Util.Log("Game", "aoi del count:" + message.EntitiesDestroy.Count + " bytes:" + ms.Length); for (int i = 0; i < message.EntitiesDestroy.Count; i++) { uid[i] = System.Text.Encoding.ASCII.GetString(message.EntitiesDestroy[i]); } Util.CallMethod("AOIManager", "OnAOIDel", uid, sceneid); } break; case MESSAGE_OPCODE.SERVER_MESSAGE_OPCODE_MOVE: // entity move { SC_MOVE_SYNC message = Serializer.Deserialize <SC_MOVE_SYNC>(ms); string uid = Encoding.ASCII.GetString(message.SyncPostion.entityid); if (LoadSceneManager.Instance().Isloading()) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE when scene is loading! sceneid={0} uid={1}", message.SceneID, uid)); break; } EntityBehavior entity = EntityBehaviorMgr.Instance().GetEntityBehavior(uid); if (entity == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE not found entity! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (entity is PuppetBehavior) { PuppetBehavior puppet = entity as PuppetBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity is not puppet! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (puppet.IsSyncPosition) { //Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity IsSyncPosition = true! sceneid={0} uid={1}", message.SceneID, uid)); break; } int delaytime = (int)(con.ServerTimestamp - (long)message.servertime); if (delaytime <= 0) { delaytime = 0; } int sceneid = (int)message.SceneID; Vector3 pos = new Vector3(message.SyncPostion.DestX, message.SyncPostion.DestY, message.SyncPostion.DestZ); float speed = message.SyncPostion.Speed; float rotation = message.SyncPostion.Orientation; puppet.UpdateMoveto(pos, speed, rotation, delaytime); } else if (entity is ToyBehavior) { ToyBehavior puppet = entity as ToyBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity is not toy! sceneid={0} uid={1}", message.SceneID, uid)); break; } Vector3 pos = new Vector3(message.SyncPostion.DestX, message.SyncPostion.DestY, message.SyncPostion.DestZ); puppet.Moveto(pos); //Debug.Log(string.Format("moveto speed:{0}, dest:{1}, rotation:{2}, uid:{3}", message.SyncPostion.Speed, pos.ToString(), message.SyncPostion.Orientation, uid)); } //Util.CallMethod("AOIManager", "OnEntityMove", uid, pos, speed, rotation, delaytime); break; } case MESSAGE_OPCODE.SERVER_MESSAGE_OPCODE_STOP_MOVE: // entity stop move { SC_STOP_MOVE_SYNC message = Serializer.Deserialize <SC_STOP_MOVE_SYNC>(ms); if (LoadSceneManager.Instance().Isloading()) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_STOP_MOVE when scene is loading! sceneid={0}", message.SceneID)); break; } int delaytime = (int)(con.ServerTimestamp - (long)message.servertime); if (delaytime <= 0) { //Util.Log("Game", "SERVER_MESSAGE_OPCODE_STOP_MOVE delaytime <= 0 delaytime=" + delaytime); delaytime = 0; //break; } int count = message.SyncPostion.Count; string uid; Vector3 pos; float rotation; float speed; for (int i = 0; i < message.SyncPostion.Count; i++) { Position p = message.SyncPostion[i]; uid = Encoding.ASCII.GetString(p.entityid); pos = new Vector3(p.DestX, p.DestY, p.DestZ); rotation = p.Orientation; speed = p.Speed; EntityBehavior entity = EntityBehaviorMgr.Instance().GetEntityBehavior(uid); if (entity == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_STOP_MOVE not found entity! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (entity is PuppetBehavior) { PuppetBehavior puppet = entity as PuppetBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_STOP_MOVE entity is not puppet! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (puppet.IsSyncPosition) { //Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity IsSyncPosition = true! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.StopAt(pos, rotation); } else if (entity is ToyBehavior) { ToyBehavior puppet = entity as ToyBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_STOP_MOVE entity is not toy! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.StopMove(); //Debug.Log(string.Format("stopmove dest:{0}, rotation:{1}, uid:{2}", pos.ToString(), p.Orientation, uid)); } } //Util.CallMethod("AOIManager", "OnEntityStopMove", uid, pos, rotation, speed, delaytime); break; } case MESSAGE_OPCODE.SERVER_MESSAGE_FORCE_POSITION: // entity set position { SC_FORCE_MOVE message = Serializer.Deserialize <SC_FORCE_MOVE>(ms); string uid = Encoding.ASCII.GetString(message.entityid); Vector3 pos = new Vector3(message.DestX, message.DestY, message.DestZ); //Util.CallMethod("AOIManager", "OnEntitySetPosition", uid, pos); if (LoadSceneManager.Instance().Isloading()) { Util.Log("Game", string.Format("SERVER_MESSAGE_FORCE_POSITION when scene is loading! sceneid={0} uid={1}", message.SceneID, uid)); break; } EntityBehavior entity = EntityBehaviorMgr.Instance().GetEntityBehavior(uid); if (entity == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_FORCE_POSITION not found entity! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (entity is PuppetBehavior) { PuppetBehavior puppet = entity as PuppetBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_FORCE_POSITION entity is not puppet! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (puppet.IsSyncPosition) { //Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity IsSyncPosition = true! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.SetPosition(pos); } else if (entity is ToyBehavior) { ToyBehavior puppet = entity as ToyBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_FORCE_POSITION entity is not toy! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.SetPosition(pos); } break; } case MESSAGE_OPCODE.SERVER_MESSAGE_OPCODE_TURN_DIRECTION: // entity set rotation { SC_TURN_DIRECTION message = Serializer.Deserialize <SC_TURN_DIRECTION>(ms); string uid = Encoding.ASCII.GetString(message.entityid); Vector3 pos = new Vector3(message.DestX, message.DestY, message.DestZ); //Util.CallMethod("AOIManager", "OnEntitySetRotation", uid, pos, message.Direction); if (LoadSceneManager.Instance().Isloading()) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_TURN_DIRECTION when scene is loading! sceneid={0} uid={1}", message.SceneID, uid)); break; } EntityBehavior entity = EntityBehaviorMgr.Instance().GetEntityBehavior(uid); if (entity == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_TURN_DIRECTION not found entity! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (entity is PuppetBehavior) { PuppetBehavior puppet = entity as PuppetBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_TURN_DIRECTION entity is not puppet! sceneid={0} uid={1}", message.SceneID, uid)); break; } if (puppet.IsSyncPosition) { //Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_MOVE entity IsSyncPosition = true! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.SetRotation(Quaternion.Euler(0, message.Direction, 0)); } else if (entity is ToyBehavior) { ToyBehavior puppet = entity as ToyBehavior; if (puppet == null) { Util.Log("Game", string.Format("SERVER_MESSAGE_OPCODE_TURN_DIRECTION entity is not toy! sceneid={0} uid={1}", message.SceneID, uid)); break; } puppet.SetRotation(Quaternion.Euler(0, message.Direction, 0)); } break; } } }