public void MoveToPlayer() { int dis = (int)attack.Distance(Body.X, Body.Y); int ramdis = Game.Random.Next(((SimpleNpc)Body).NpcInfo.MoveMin, ((SimpleNpc)Body).NpcInfo.MoveMax); if (dis > 60) { if (dis > ((SimpleNpc)Body).NpcInfo.MoveMax) { dis = ramdis; } else { dis = dis - 60; } if (Body.X > attack.X) { Body.MoveTo(Body.X - dis, attack.Y, "walk", 1200, new LivingCallBack(MoveBeat)); } else { Body.MoveTo(Body.X + dis, attack.Y, "walk", 1200, new LivingCallBack(MoveBeat)); } } }
public void MoveToPlayer() { m_body.CurrentDamagePlus = 1.5f; int dis = (int)attack.Distance(Body.X, Body.Y); int ramdis = Game.Random.Next(((SimpleNpc)Body).NpcInfo.MoveMin, ((SimpleNpc)Body).NpcInfo.MoveMax); if (dis > ((SimpleNpc)Body).NpcInfo.MoveMax) { dis = ramdis; } else { dis = dis - 60; } if (dis == 0) { MoveBeat(); return; } if (Body.X > m_targer.X) { Body.MoveTo(Body.X - dis, attack.Y, "walk", 500, new LivingCallBack(MoveBeat)); } else { Body.MoveTo(Body.X + dis, attack.Y, "walk", 500, new LivingCallBack(MoveBeat)); } }
public override void OnStartAttacking() { base.OnStartAttacking(); int x = int.MaxValue; m_target = null; if (Body.X >= 900) { AttackDoor(); return; } foreach (Living p in Game.FindAppointDeGreeNpc(2)) { if (Math.Abs(p.X - Body.X) < x && p.X > Body.X - 20) { x = Math.Abs(p.X - Body.X); m_target = p; } } if (m_target == null) { foreach (Living p in Game.FindAppointDeGreeNpc(1)) { m_target = p; } } m_targetDis = (int)m_target.Distance(Body.X, Body.Y); if (m_targetDis <= 50) { Body.PlayMovie("beatA", 100, 0); Body.RangeAttacking(Body.X - 50, Body.X + 50, "cry", 1500, null); Body.Die(1000); } else { MoveToPlayer(m_target); } }