Example #1
0
 private void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount, int delay)
 {
     if (this.IsTrigger)
     {
         target.AddEffect(new SealEffect(2, 1), 0);
     }
 }
 private void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount)
 {
     if (this.IsTrigger)
     {
         target.AddEffect(new ContinueReduceDamageEffect(2), 0);
     }
 }
 void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount)
 {
     if (IsTrigger)
     {
         target.AddEffect(new ReduceStrengthEffect(2), 0);
     }
 }
Example #4
0
 private void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount)
 {
     if (this.IsTrigger)
     {
         target.AddEffect(new LockDirectionEffect(2), 0);
     }
 }
 protected void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount, int delay)
 {
     if (this.IsTrigger)
     {
         target.AddEffect(new ContinueReduceBloodEffect(this.m_count, 2, living as Player), 0);
     }
 }
 protected void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount)
 {
     if (IsTrigger)
     {
         target.AddEffect(new ContinueReduceBloodEffect(2, -m_blood), 0);
     }
 }
Example #7
0
 private void player_AfterKillingLiving(Living living, Living target, int damageAmount, int criticalAmount, int delay)
 {
     if (this.IsTrigger)
     {
         target.AddEffect(new ReduceStrengthEffect(this.m_count), 0);
     }
 }