Beispiel #1
0
        //protected override void OnSaveInstanceState(Bundle outState)
        //{
        //    outState.PutSerializable("cityList", myCities.;
        //    base.OnSaveInstanceState(outState);
        //}

        protected override void OnStop()
        {
            base.OnStop();

            //save the saved instance state
            _savedInstance = new ListWrapper {
                theList = myCities
            };
        }
        public RoomEntityInstance()
        {
            Tracks = new ListWrapper <TrackDTO>();
            Users  = new ListWrapper <ServerUserModel>();
            TemporaryRoomHelper = new RoomHelper(Users);

            TimeLeftReached   += TimeReachedZero;
            Users.AfterUpdate += UsersOnAfterUpdate;
        }
Beispiel #3
0
    public static void saveList(List <HenInfo> list)
    {
        ListWrapper wraper = new ListWrapper(list);

        string json = JsonUtility.ToJson(wraper);

        PlayerPrefs.SetString(HEN_STATS_SAVE_KEY, json);
        PlayerPrefs.SetInt(STATS_VERSION_NUMBER_KEY, HenInfo.VERSION_NUMBER);
    }
Beispiel #4
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        public static string ListToJson <T>(List <T> list)
        {
            ListWrapper <T> wrapper = new ListWrapper <T>()
            {
                list = list
            };

            return(JsonUtility.ToJson(wrapper));
        }
Beispiel #5
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        View CreateClass(Type type)
        {
            // Instantiate view
            var view = (View)Activator.CreateInstance(type);

            //_curView.X = Pos.Center ();
            //_curView.Y = Pos.Center ();
            view.Width  = Dim.Percent(75);
            view.Height = Dim.Percent(75);

            // Set the colorscheme to make it stand out
            view.ColorScheme = Colors.Base;

            // If the view supports a Text property, set it so we have something to look at
            if (view.GetType().GetProperty("Text") != null)
            {
                try {
                    view.GetType().GetProperty("Text")?.GetSetMethod()?.Invoke(view, new [] { ustring.Make("Test Text") });
                } catch (TargetInvocationException e) {
                    MessageBox.ErrorQuery("Exception", e.InnerException.Message, "Ok");
                    view = null;
                }
            }

            // If the view supports a Title property, set it so we have something to look at
            if (view != null && view.GetType().GetProperty("Title") != null)
            {
                view?.GetType().GetProperty("Title")?.GetSetMethod()?.Invoke(view, new [] { ustring.Make("Test Title") });
            }

            // If the view supports a Source property, set it so we have something to look at
            if (view != null && view.GetType().GetProperty("Source") != null && view.GetType().GetProperty("Source").PropertyType == typeof(Terminal.Gui.IListDataSource))
            {
                var source = new ListWrapper(new List <ustring> ()
                {
                    ustring.Make("Test Text #1"), ustring.Make("Test Text #2"), ustring.Make("Test Text #3")
                });
                view?.GetType().GetProperty("Source")?.GetSetMethod()?.Invoke(view, new [] { source });
            }

            // Set Settings
            _computedCheckBox.Checked = view.LayoutStyle == LayoutStyle.Computed;

            // Add
            _hostPane.Add(view);
            //DimPosChanged ();
            _hostPane.LayoutSubviews();
            _hostPane.Clear();
            _hostPane.SetNeedsDisplay();
            UpdateSettings(view);
            UpdateTitle(view);

            view.LayoutComplete += LayoutCompleteHandler;

            return(view);
        }
Beispiel #6
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    public static List <T> FromJsonList <T>(string json)
    {
        ListWrapper <T> wrapper = JsonUtility.FromJson <ListWrapper <T> >(json);

        if (wrapper == null)
        {
            return(null);
        }
        return(wrapper.Generations);
    }
Beispiel #7
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        public void Data_given_as_ListWrapper___OK()
        {
            var sut      = new SwingingDoorCompression(1d);
            var data     = new ListWrapper <DataPoint>(RawDataForTrend().ToList());
            var expected = ExpectedForTrend().ToList();

            var actual = sut.Process(data).ToArray();

            CollectionAssert.AreEqual(expected, actual);
        }
Beispiel #8
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        public void List_is_not_null___OK()
        {
            var list = new List <int> {
                0, 1, 2
            };

            var actual = new ListWrapper <int>(list);

            Assert.IsNotNull(actual);
        }
        /// <summary>
        /// Converts into an array of undividable components (<seealso cref="FileLeaf"/>).
        /// </summary>
        /// <returns>Array of undividable (most promitive) components</returns>
        public override FileComponent[] DisassemblyIntoLeafs()
        {
            ListWrapper <FileComponent> leafs = new ListWrapper <FileComponent>();

            foreach (var component in components)
            {
                leafs.Append(component.DisassemblyIntoLeafs());
            }
            return(leafs.ToArray());
        }
        private static void SaveData(SortedList <int, TopPlayerData> data)
        {
            var wrappedData = new ListWrapper {
                List = data.Select(pair => pair.Value).ToList()
            };
            var dataString = JsonUtility.ToJson(wrappedData);

            PlayerPrefs.SetString(DATA_KEY, dataString);
            PlayerPrefs.Save();
        }
        public static string ListToJson <T>(List <T> list)
        {
            ListWrapper <T> wrapper = new ListWrapper <T>();

            wrapper.list = list;
            string json = JsonUtility.ToJson(wrapper);

            json = json.Remove(0, 8);
            json = json.Remove(json.Length - 1);
            return(json);
        }
Beispiel #12
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 public void Save()
 {
     if (PointCorrespondences.Count > 0)
     {
         ListWrapper serializableList = new ListWrapper();
         serializableList.data = PointCorrespondences;
         string jsonString = JsonUtility.ToJson(serializableList);
         File.WriteAllText(filename, jsonString);
         Debug.Log("SAVED CORRESPONDENCES: " + filename);
     }
 }
Beispiel #13
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        public void Set___OK()
        {
            var list = new List <int> {
                0, 1, 2
            };
            var sut = new ListWrapper <int>(list);

            sut[2] = 42;

            Assert.AreEqual(42, list[2]);
        }
Beispiel #14
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        public void Get___OK()
        {
            var list = new List <int> {
                0, 1, 2
            };
            var sut = new ListWrapper <int>(list);

            int actual = sut[1];

            Assert.AreEqual(list[1], actual);
        }
Beispiel #15
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        public void Data_given_as_ListWrapper___OK(double compressionDeviation, IEnumerable <DataPoint> rawData, IEnumerable <DataPoint> expectedData)
        {
            var sut      = new SwingingDoorCompression(compressionDeviation);
            var data     = new ListWrapper <DataPoint>(rawData.ToList());
            var expected = expectedData.ToList();

            var actual = sut.Process(data).ToArray();

            Print(expected, "expected");
            Print(actual, "actual");
            CollectionAssert.AreEqual(expected, actual);
        }
 static void ShowUnknownObject(object obj, string caption)
 {
     using (Form form = new Form())
         using (PropertyGrid grid = new PropertyGrid())
         {
             form.Text = caption;
             grid.Dock = DockStyle.Fill;
             form.Controls.Add(grid);
             grid.SelectedObject = ListWrapper.Wrap(obj);
             Application.Run(form);
         }
 }
Beispiel #17
0
        private void ExportTo(string output, bool isAsset)
        {
            if (EditingInstance?.PropName != null)
            {
                ListWrapper <BoardDescriptorGeneralXml> currentFile;
                if (File.Exists(output))
                {
                    currentFile = DefaultXmlDeserialize <ListWrapper <BoardDescriptorGeneralXml> >(File.ReadAllText(output), (x, y) => currentFile = new ListWrapper <BoardDescriptorGeneralXml>());
                }
                else
                {
                    currentFile = new ListWrapper <BoardDescriptorGeneralXml>();
                }

                var targetLayoutName = EditingInstance.SaveName;
                var assetId          = EditingInstance.PropName.Split('.')[0];
                if (isAsset && targetLayoutName.StartsWith($"{assetId}/"))
                {
                    targetLayoutName = targetLayoutName.Split("/".ToCharArray(), 2)[1];
                }
                assetId += ".";
                var exportableLayouts = new ListWrapper <BoardDescriptorGeneralXml>
                {
                    listVal = currentFile.listVal
                              .Where(x => x.SaveName != targetLayoutName)
                              .Concat(new BoardDescriptorGeneralXml[] { CloneViaXml(EditingInstance) }.Select(x => { x.SaveName = targetLayoutName; return(x); }))
                              .ToList()
                };
                File.WriteAllText(output, DefaultXmlSerialize(exportableLayouts));

                WTSPropLayoutData.Instance.ReloadAllPropsConfigurations();

                K45DialogControl.ShowModal(
                    new K45DialogControl.BindProperties
                {
                    title       = WriteTheSignsMod.Instance.SimpleName,
                    message     = string.Format(Locale.Get("K45_WTS_SAVESUCCESSFULLAT"), output),
                    showButton1 = true,
                    textButton1 = Locale.Get("K45_CMNS_GOTO_FILELOC"),
                    showButton2 = true,
                    textButton2 = Locale.Get("EXCEPTION_OK"),
                }
                    , (x) =>
                {
                    if (x == 1)
                    {
                        ColossalFramework.Utils.OpenInFileBrowser(output);
                        return(false);
                    }
                    return(true);
                });;
            }
        }
Beispiel #18
0
        void Start()
        {
            solver = new NelderMead(calculateCoordsFromTransformEntries(ref TransformsToOptimize), distanceCost, 0.001f);

            filename = Directory.GetParent(Application.dataPath).FullName + "/" + gameObject.name + " DisplayCalibration.txt";
            if (File.Exists(filename))
            {
                string      calibrationData  = File.ReadAllText(filename);
                ListWrapper serializableList = JsonUtility.FromJson <ListWrapper>(calibrationData);
                PointCorrespondences = serializableList.data;
            }
        }
Beispiel #19
0
        private string[] filterPathsByRegex(string[] filePaths)
        {
            ListWrapper <string> mathes = new ListWrapper <string>();

            foreach (string filePath in filePaths)
            {
                if (RegexWrapper.IsMatch(filePath, this.rule))
                {
                    mathes.AddBack(filePath);
                }
            }
            return(mathes.ToArray());
        }
        /// <summary>
        /// Loads the calibration file specified by the inputCalibrationFile field, which
        /// </summary>
        public void LoadCalibration()
        {
            if (!Application.isPlaying)
            {
                Debug.LogError("For safety, calibrations cannot be loaded at edit-time. "
                               + "Enter play mode to load a calibration.", this);
                return;
            }

            if (string.IsNullOrEmpty(inputCalibrationFile))
            {
                Debug.LogError("inputCalibrationFile field is null or empty; cannot load "
                               + "a calibration file.", this);
            }

            var inputFile = inputFilePath;

            if (File.Exists(inputFile))
            {
                string calibrationData = File.ReadAllText(inputFile);
                ListWrapper <CalibrationComponent> serializableList
                    = JsonUtility.FromJson <ListWrapper <CalibrationComponent> >(calibrationData);

                foreach (CalibrationComponent calib in serializableList.list)
                {
                    Transform componentTransform = calibratedComponents[calib.name];
                    componentTransform.localPosition = calib.localPose.position;
                    componentTransform.localRotation = calib.localPose.rotation;
                    componentTransform.localScale    = calib.localScale;

                    CalibrationDeformer deformer = componentTransform.GetComponent <CalibrationDeformer>();
                    if (deformer != null)
                    {
                        deformer.vertexIndices = calib.vertexIndices;
                        deformer.controlPoints = calib.controlPoints;
                    }
                }
                ARRaytracer[] raytracers = GetComponentsInChildren <ARRaytracer>();
                foreach (ARRaytracer raytracer in raytracers)
                {
                    raytracer.ScheduleCreateDistortionMesh();
                }

                Debug.Log("Headset calibration successfully loaded from " + inputCalibrationFile);
            }
            else
            {
                Debug.LogWarning("No calibration exists for: " + inputFile + "; no calibration "
                                 + "was loaded.");
            }
        }
Beispiel #21
0
 /// <summary>
 /// Retrieves a list of items associated with the provided key.
 /// </summary>
 public IList this[object key] {
     get {
         object      obj     = m_ht[key];
         ListWrapper wrapper = obj as ListWrapper;
         if (wrapper != null)
         {
             return(wrapper.List);
         }
         ArrayList al = obj != null ? new ArrayList {
             obj
         } : s_empty_List;
         return(al);
     }
 }
Beispiel #22
0
        /// <summary>
        /// banner
        /// </summary>
        public void carousel()
        {
            var carousellist = from p in db.homebanners
                               where p.status == 1
                               select p;

            ListcarouselInd.DataSource = carousellist;
            ListcarouselInd.DataBind();

            ListWrapper.DataSource = carousellist;
            ListWrapper.DataBind();

            Imagebannerdef.ImageUrl = "../../images/banner/P1110148.jpg";
        }
    public static void ListToJson <T>(string path, List <T> _list)
    {
        string          json = "";
        ListWrapper <T> w    = new ListWrapper <T>
        {
            _list = _list
        };

        json = JsonUtility.ToJson(w);
        StreamWriter file = new StreamWriter(path);

        file.Write(json);
        file.Close();
    }
Beispiel #24
0
        public void TestMyContractListAsMember()
        {
            var obj = new ListWrapper {
                MyContractList = new MyContractList {
                    "abc"
                }
            };
            var clone = Serializer.DeepClone(obj);

            Assert.IsNull(clone.BasicList);
            Assert.IsNull(clone.MyList);
            Assert.AreEqual(1, clone.MyContractList.Count);
            Assert.AreEqual("abc", clone.MyContractList[0]);
        }
Beispiel #25
0
        public void TestBasicListAsMember()
        {
            var obj = new ListWrapper {
                BasicList = new List <string> {
                    "abc"
                }
            };
            var clone = Serializer.DeepClone(obj);

            Assert.Null(clone.MyList);
            Assert.Null(clone.MyContractList);
            Assert.Single(clone.BasicList);
            Assert.Equal("abc", clone.BasicList[0]);
        }
 // Use this for initialization
 void Awake()
 {
     if (!initialized)
     {
         initialized = true;
         Inventory   = new ListWrapper();
         //monsterScript DefaultMonster = ScriptableObject.CreateInstance<monsterScript>();
         //monsterScript DefaultMonster = new monsterScript();
         //DefaultMonster.Awake();
         //AddMonster(DefaultMonster);
         monsterScript DefaultMonster = gameObject.AddComponent(typeof(monsterScript)) as monsterScript;
         DefaultMonster.type = monsterScript.Type.Char_Star;
         AddMonseter(DefaultMonster);
     }
 }
Beispiel #27
0
    private void ToJson(string path)
    {
        Debug.Log(_MyShotSpots.Count);
        string      json = "";
        ListWrapper w    = new ListWrapper
        {
            spot = _MyShotSpots
        };

        json = JsonUtility.ToJson(w);
        StreamWriter file = new StreamWriter(path);

        file.Write(json);
        file.Close();
    }
Beispiel #28
0
        public void PopulateCityList(List <ResponseCurrent.RootObject> aList)
        {
            //myCities.Clear();

            myCities = aList;

            LVCity.ClearChoices();
            LVCity.Adapter = new DataAdapterCurrent(this, myCities);


            //save the saved instance state
            _savedInstance = new ListWrapper {
                theList = myCities
            };
        }
 public static List <T> GetJsonList <T>(string json)
 {
     try
     {
         var             sb      = new StringBuilder();
         string          newJson = sb.Append("{").Append("\"list\":").Append(json).Append("}").ToString();
         ListWrapper <T> wrapper = JsonUtility.FromJson <ListWrapper <T> >(newJson);
         return(wrapper.list);
     }
     catch
     {
         Debug.LogError((typeof(T).Name));
         return(null);
     }
 }
    void C()
    {
        List <int> a = new List <int>();

        a.Add(1);
        a.Add(2);
        ListWrapper b = new ListWrapper();

        b.vs = a;
        string json = JsonUtility.ToJson(b);

        print(json);
        List <int> c = new List <int>();

        JsonUtility.FromJsonOverwrite(json, c);
    }
Beispiel #31
0
            public void Initialize(int areaSize)
            {
                columns = new ListWrapper[areaSize*areaSize];
                for (int c=0; c<columns.Length; c++)
                {
                    columns[c] = new ListWrapper();
                    columns[c].list = new List<byte>();
                }

                grass = new ListWrapper[areaSize];
                for (int c=0; c<grass.Length; c++)
                {
                    grass[c] = new ListWrapper();
                    grass[c].list = new List<byte>();
                }

                initialized = true;
                size = areaSize;
            }
        // ********* AUTOGENERATED *********
        private void DummyFunctionMixedListDictionaryFwdDeclareAOT()
        {
            IList<IDictionary<string, int>> toCreate217 = new List<IDictionary<string, int>>();
            IList<IDictionary<string, object>> toCreate218  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, int>, IDictionary<string, object>> print219 = new ListWrapper<IDictionary<string, int>, IDictionary<string, object>>(toCreate218);
            ListWrapper<IDictionary<string, object>, IDictionary<string, int>> print220 = new ListWrapper<IDictionary<string, object>, IDictionary<string, int>>(toCreate217);
            ListWrapper<IDictionary<string, int>, IDictionary<string, int>> print221 = new ListWrapper<IDictionary<string, int>, IDictionary<string, int>>(toCreate217);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print219.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print220.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print221.Count);

            IDictionary<string, IList<int>> toCreate221 = new Dictionary<string, IList<int>>();
            IDictionary<string, IList<object>> toCreate222  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<int>, IList<object>> print223 = new DictionaryWrapper<IList<int>, IList<object>>(toCreate222);
            DictionaryWrapper<IList<object>, IList<int>> print224 = new DictionaryWrapper<IList<object>, IList<int>>(toCreate221);
            DictionaryWrapper<IList<int>, IList<int>> print225 = new DictionaryWrapper<IList<int>, IList<int>>(toCreate221);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print223.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print224.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print225.Count);

            IList<IDictionary<string, float>> toCreate226 = new List<IDictionary<string, float>>();
            IList<IDictionary<string, object>> toCreate227  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, float>, IDictionary<string, object>> print228 = new ListWrapper<IDictionary<string, float>, IDictionary<string, object>>(toCreate227);
            ListWrapper<IDictionary<string, object>, IDictionary<string, float>> print229 = new ListWrapper<IDictionary<string, object>, IDictionary<string, float>>(toCreate226);
            ListWrapper<IDictionary<string, float>, IDictionary<string, float>> print230 = new ListWrapper<IDictionary<string, float>, IDictionary<string, float>>(toCreate226);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print228.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print229.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print230.Count);

            IDictionary<string, IList<float>> toCreate230 = new Dictionary<string, IList<float>>();
            IDictionary<string, IList<object>> toCreate231  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<float>, IList<object>> print232 = new DictionaryWrapper<IList<float>, IList<object>>(toCreate231);
            DictionaryWrapper<IList<object>, IList<float>> print233 = new DictionaryWrapper<IList<object>, IList<float>>(toCreate230);
            DictionaryWrapper<IList<float>, IList<float>> print234 = new DictionaryWrapper<IList<float>, IList<float>>(toCreate230);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print232.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print233.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print234.Count);

            IList<IDictionary<string, double>> toCreate235 = new List<IDictionary<string, double>>();
            IList<IDictionary<string, object>> toCreate236  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, double>, IDictionary<string, object>> print237 = new ListWrapper<IDictionary<string, double>, IDictionary<string, object>>(toCreate236);
            ListWrapper<IDictionary<string, object>, IDictionary<string, double>> print238 = new ListWrapper<IDictionary<string, object>, IDictionary<string, double>>(toCreate235);
            ListWrapper<IDictionary<string, double>, IDictionary<string, double>> print239 = new ListWrapper<IDictionary<string, double>, IDictionary<string, double>>(toCreate235);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print237.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print238.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print239.Count);

            IDictionary<string, IList<double>> toCreate239 = new Dictionary<string, IList<double>>();
            IDictionary<string, IList<object>> toCreate240  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<double>, IList<object>> print241 = new DictionaryWrapper<IList<double>, IList<object>>(toCreate240);
            DictionaryWrapper<IList<object>, IList<double>> print242 = new DictionaryWrapper<IList<object>, IList<double>>(toCreate239);
            DictionaryWrapper<IList<double>, IList<double>> print243 = new DictionaryWrapper<IList<double>, IList<double>>(toCreate239);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print241.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print242.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print243.Count);

            IList<IDictionary<string, long>> toCreate244 = new List<IDictionary<string, long>>();
            IList<IDictionary<string, object>> toCreate245  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, long>, IDictionary<string, object>> print246 = new ListWrapper<IDictionary<string, long>, IDictionary<string, object>>(toCreate245);
            ListWrapper<IDictionary<string, object>, IDictionary<string, long>> print247 = new ListWrapper<IDictionary<string, object>, IDictionary<string, long>>(toCreate244);
            ListWrapper<IDictionary<string, long>, IDictionary<string, long>> print248 = new ListWrapper<IDictionary<string, long>, IDictionary<string, long>>(toCreate244);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print246.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print247.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print248.Count);

            IDictionary<string, IList<long>> toCreate248 = new Dictionary<string, IList<long>>();
            IDictionary<string, IList<object>> toCreate249  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<long>, IList<object>> print250 = new DictionaryWrapper<IList<long>, IList<object>>(toCreate249);
            DictionaryWrapper<IList<object>, IList<long>> print251 = new DictionaryWrapper<IList<object>, IList<long>>(toCreate248);
            DictionaryWrapper<IList<long>, IList<long>> print252 = new DictionaryWrapper<IList<long>, IList<long>>(toCreate248);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print250.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print251.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print252.Count);

            IList<IDictionary<string, string>> toCreate253 = new List<IDictionary<string, string>>();
            IList<IDictionary<string, object>> toCreate254  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, string>, IDictionary<string, object>> print255 = new ListWrapper<IDictionary<string, string>, IDictionary<string, object>>(toCreate254);
            ListWrapper<IDictionary<string, object>, IDictionary<string, string>> print256 = new ListWrapper<IDictionary<string, object>, IDictionary<string, string>>(toCreate253);
            ListWrapper<IDictionary<string, string>, IDictionary<string, string>> print257 = new ListWrapper<IDictionary<string, string>, IDictionary<string, string>>(toCreate253);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print255.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print256.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print257.Count);

            IDictionary<string, IList<string>> toCreate257 = new Dictionary<string, IList<string>>();
            IDictionary<string, IList<object>> toCreate258  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<string>, IList<object>> print259 = new DictionaryWrapper<IList<string>, IList<object>>(toCreate258);
            DictionaryWrapper<IList<object>, IList<string>> print260 = new DictionaryWrapper<IList<object>, IList<string>>(toCreate257);
            DictionaryWrapper<IList<string>, IList<string>> print261 = new DictionaryWrapper<IList<string>, IList<string>>(toCreate257);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print259.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print260.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print261.Count);

            IList<IDictionary<string, DateTime>> toCreate262 = new List<IDictionary<string, DateTime>>();
            IList<IDictionary<string, object>> toCreate263  = new List<IDictionary<string, object>>();

            ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>> print264 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>>(toCreate263);
            ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>> print265 = new ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>>(toCreate262);
            ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>> print266 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>>(toCreate262);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print264.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print265.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print266.Count);

            IDictionary<string, IList<DateTime>> toCreate266 = new Dictionary<string, IList<DateTime>>();
            IDictionary<string, IList<object>> toCreate267  = new Dictionary<string, IList<object>>();

            DictionaryWrapper<IList<DateTime>, IList<object>> print268 = new DictionaryWrapper<IList<DateTime>, IList<object>>(toCreate267);
            DictionaryWrapper<IList<object>, IList<DateTime>> print269 = new DictionaryWrapper<IList<object>, IList<DateTime>>(toCreate266);
            DictionaryWrapper<IList<DateTime>, IList<DateTime>> print270 = new DictionaryWrapper<IList<DateTime>, IList<DateTime>>(toCreate266);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print268.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print269.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print270.Count);

            IList<IList<IDictionary<string, int>>> toCreate271 = new List<IList<IDictionary<string, int>>>();
            IList<IList<IDictionary<string, object>>> toCreate272  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>> print273 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>>(toCreate272);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>> print274 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>>(toCreate271);
            ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>> print275 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>>(toCreate271);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print273.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print274.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print275.Count);

            IDictionary<string, IDictionary<string,IList<int>>> toCreate275 = new Dictionary<string, IDictionary<string,IList<int>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate276  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>> print277 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>>(toCreate276);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>> print278 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>>(toCreate275);
            DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>> print279 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>>(toCreate275);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print277.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print278.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print279.Count);

            IList<IList<IDictionary<string, float>>> toCreate280 = new List<IList<IDictionary<string, float>>>();
            IList<IList<IDictionary<string, object>>> toCreate281  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>> print282 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>>(toCreate281);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>> print283 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>>(toCreate280);
            ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>> print284 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>>(toCreate280);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print282.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print283.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print284.Count);

            IDictionary<string, IDictionary<string,IList<float>>> toCreate284 = new Dictionary<string, IDictionary<string,IList<float>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate285  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>> print286 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>>(toCreate285);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>> print287 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>>(toCreate284);
            DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>> print288 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>>(toCreate284);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print286.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print287.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print288.Count);

            IList<IList<IDictionary<string, double>>> toCreate289 = new List<IList<IDictionary<string, double>>>();
            IList<IList<IDictionary<string, object>>> toCreate290  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>> print291 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>>(toCreate290);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>> print292 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>>(toCreate289);
            ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>> print293 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>>(toCreate289);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print291.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print292.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print293.Count);

            IDictionary<string, IDictionary<string,IList<double>>> toCreate293 = new Dictionary<string, IDictionary<string,IList<double>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate294  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>> print295 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>>(toCreate294);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>> print296 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>>(toCreate293);
            DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>> print297 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>>(toCreate293);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print295.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print296.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print297.Count);

            IList<IList<IDictionary<string, long>>> toCreate298 = new List<IList<IDictionary<string, long>>>();
            IList<IList<IDictionary<string, object>>> toCreate299  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>> print300 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>>(toCreate299);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>> print301 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>>(toCreate298);
            ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>> print302 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>>(toCreate298);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print300.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print301.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print302.Count);

            IDictionary<string, IDictionary<string,IList<long>>> toCreate302 = new Dictionary<string, IDictionary<string,IList<long>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate303  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>> print304 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>>(toCreate303);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>> print305 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>>(toCreate302);
            DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>> print306 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>>(toCreate302);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print304.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print305.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print306.Count);

            IList<IList<IDictionary<string, string>>> toCreate307 = new List<IList<IDictionary<string, string>>>();
            IList<IList<IDictionary<string, object>>> toCreate308  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>> print309 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>>(toCreate308);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>> print310 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>>(toCreate307);
            ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>> print311 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>>(toCreate307);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print309.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print310.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print311.Count);

            IDictionary<string, IDictionary<string,IList<string>>> toCreate311 = new Dictionary<string, IDictionary<string,IList<string>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate312  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>> print313 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>>(toCreate312);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>> print314 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>>(toCreate311);
            DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>> print315 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>>(toCreate311);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print313.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print314.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print315.Count);

            IList<IList<IDictionary<string, DateTime>>> toCreate316 = new List<IList<IDictionary<string, DateTime>>>();
            IList<IList<IDictionary<string, object>>> toCreate317  = new List<IList<IDictionary<string, object>>>();

            ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>> print318 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>>(toCreate317);
            ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>> print319 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>>(toCreate316);
            ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>> print320 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>>(toCreate316);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print318.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print319.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print320.Count);

            IDictionary<string, IDictionary<string,IList<DateTime>>> toCreate320 = new Dictionary<string, IDictionary<string,IList<DateTime>>>();
            IDictionary<string, IDictionary<string,IList<object>>> toCreate321  = new Dictionary<string, IDictionary<string,IList<object>>>();

            DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>> print322 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>>(toCreate321);
            DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>> print323 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>>(toCreate320);
            DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>> print324 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>>(toCreate320);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print322.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print323.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print324.Count);

            IList<IList<IDictionary<string,IDictionary<string, int>>>> toCreate325 = new List<IList<IDictionary<string,IDictionary<string, int>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate326  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>> print327 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate326);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>> print328 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325);
            ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>> print329 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print327.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print328.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print329.Count);

            IDictionary<string, IDictionary<string,IList<IList<int>>>> toCreate329 = new Dictionary<string, IDictionary<string,IList<IList<int>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate330  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>> print331 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>>(toCreate330);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>> print332 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>>(toCreate329);
            DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>> print333 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>>(toCreate329);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print331.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print332.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print333.Count);

            IList<IList<IDictionary<string,IDictionary<string, float>>>> toCreate334 = new List<IList<IDictionary<string,IDictionary<string, float>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate335  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>> print336 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate335);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>> print337 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334);
            ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>> print338 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print336.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print337.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print338.Count);

            IDictionary<string, IDictionary<string,IList<IList<float>>>> toCreate338 = new Dictionary<string, IDictionary<string,IList<IList<float>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate339  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>> print340 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>>(toCreate339);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>> print341 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>>(toCreate338);
            DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>> print342 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>>(toCreate338);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print340.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print341.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print342.Count);

            IList<IList<IDictionary<string,IDictionary<string, double>>>> toCreate343 = new List<IList<IDictionary<string,IDictionary<string, double>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate344  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>> print345 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate344);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>> print346 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343);
            ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>> print347 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print345.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print346.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print347.Count);

            IDictionary<string, IDictionary<string,IList<IList<double>>>> toCreate347 = new Dictionary<string, IDictionary<string,IList<IList<double>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate348  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>> print349 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>>(toCreate348);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>> print350 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>>(toCreate347);
            DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>> print351 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>>(toCreate347);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print349.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print350.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print351.Count);

            IList<IList<IDictionary<string,IDictionary<string, long>>>> toCreate352 = new List<IList<IDictionary<string,IDictionary<string, long>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate353  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>> print354 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate353);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>> print355 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352);
            ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>> print356 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print354.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print355.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print356.Count);

            IDictionary<string, IDictionary<string,IList<IList<long>>>> toCreate356 = new Dictionary<string, IDictionary<string,IList<IList<long>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate357  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>> print358 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>>(toCreate357);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>> print359 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>>(toCreate356);
            DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>> print360 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>>(toCreate356);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print358.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print359.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print360.Count);

            IList<IList<IDictionary<string,IDictionary<string, string>>>> toCreate361 = new List<IList<IDictionary<string,IDictionary<string, string>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate362  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>> print363 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate362);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>> print364 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361);
            ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>> print365 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print363.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print364.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print365.Count);

            IDictionary<string, IDictionary<string,IList<IList<string>>>> toCreate365 = new Dictionary<string, IDictionary<string,IList<IList<string>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate366  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>> print367 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>>(toCreate366);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>> print368 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>>(toCreate365);
            DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>> print369 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>>(toCreate365);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print367.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print368.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print369.Count);

            IList<IList<IDictionary<string,IDictionary<string, DateTime>>>> toCreate370 = new List<IList<IDictionary<string,IDictionary<string, DateTime>>>>();
            IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate371  = new List<IList<IDictionary<string,IDictionary<string, object>>>>();

            ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>> print372 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate371);
            ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print373 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370);
            ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print374 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print372.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print373.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print374.Count);

            IDictionary<string, IDictionary<string,IList<IList<DateTime>>>> toCreate374 = new Dictionary<string, IDictionary<string,IList<IList<DateTime>>>>();
            IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate375  = new Dictionary<string, IDictionary<string,IList<IList<object>>>>();

            DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>> print376 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>>(toCreate375);
            DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>> print377 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374);
            DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>> print378 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print376.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print377.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print378.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, int>>>>> toCreate379 = new List<IList<IDictionary<string,IList<IDictionary<string, int>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate380  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print381 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate380);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print382 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print383 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print381.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print382.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print383.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>> toCreate383 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate384  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print385 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate384);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print386 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print387 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print385.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print386.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print387.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, float>>>>> toCreate388 = new List<IList<IDictionary<string,IList<IDictionary<string, float>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate389  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print390 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate389);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print391 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print392 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print390.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print391.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print392.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>> toCreate392 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate393  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print394 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate393);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print395 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print396 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print394.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print395.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print396.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, double>>>>> toCreate397 = new List<IList<IDictionary<string,IList<IDictionary<string, double>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate398  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print399 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate398);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print400 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print401 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print399.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print400.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print401.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>> toCreate401 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate402  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print403 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate402);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print404 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print405 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print403.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print404.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print405.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, long>>>>> toCreate406 = new List<IList<IDictionary<string,IList<IDictionary<string, long>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate407  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print408 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate407);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print409 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print410 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print408.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print409.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print410.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>> toCreate410 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate411  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print412 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate411);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print413 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print414 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print412.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print413.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print414.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, string>>>>> toCreate415 = new List<IList<IDictionary<string,IList<IDictionary<string, string>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate416  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print417 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate416);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print418 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print419 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print417.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print418.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print419.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>> toCreate419 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate420  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print421 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate420);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print422 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print423 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print421.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print422.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print423.Count);

            IList<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> toCreate424 = new List<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>();
            IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate425  = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>();

            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print426 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate425);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print427 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424);
            ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print428 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print426.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print427.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print428.Count);

            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> toCreate428 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>();
            IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate429  = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>();

            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print430 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate429);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print431 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428);
            DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print432 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print430.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print431.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() ---  " + print432.Count);
        }
Beispiel #33
0
 public LineItemsDeletedOperation()
 {
     ids = new ListWrapper<string>();
     orderId = null;
 }
Beispiel #34
0
 public DiscountsDeletedOperation()
 {
     ids = new ListWrapper<string>();
     orderId = null;
 }
Beispiel #35
0
 public void CopyFrom(ListWrapper source)
 {
     list = new List<byte>();
     list.AddRange(source.list);
 }
        // ****** AUTO GENERATED ********
        // This function is needed in order to define a bunch of ListWrapper constructors
        // At compile time, instead of on the fly.  Since on iOS, they ensure AOT compilation.
        // By just writing this code, even though it is NEVER called, it allows the compiler to
        // create the contructors beforehand, thus NOT relying on Just In Time Compilation of the
        // constructors.
        // [smrj]
        //
        // ********* AUTOGENERATED *********
        private void DummyFunctionListWrapperFwdDeclareAOT()
        {
            IList<int> toCreate1 = new List<int>();
            IList<object> toCreate2  = new List<object>();

            ListWrapper<int, object> print3 = new ListWrapper<int, object>(toCreate2);
            ListWrapper<object, int> print4 = new ListWrapper<object, int>(toCreate1);
            ListWrapper<int, int> print5 = new ListWrapper<int, int>(toCreate1);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print3.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print4.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print5.Count);

            IList<float> toCreate6 = new List<float>();
            IList<object> toCreate7  = new List<object>();

            ListWrapper<float, object> print8 = new ListWrapper<float, object>(toCreate7);
            ListWrapper<object, float> print9 = new ListWrapper<object, float>(toCreate6);
            ListWrapper<float, float> print10 = new ListWrapper<float, float>(toCreate6);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print8.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print9.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print10.Count);

            IList<double> toCreate11 = new List<double>();
            IList<object> toCreate12  = new List<object>();

            ListWrapper<double, object> print13 = new ListWrapper<double, object>(toCreate12);
            ListWrapper<object, double> print14 = new ListWrapper<object, double>(toCreate11);
            ListWrapper<double, double> print15 = new ListWrapper<double, double>(toCreate11);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print13.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print14.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print15.Count);

            IList<long> toCreate16 = new List<long>();
            IList<object> toCreate17  = new List<object>();

            ListWrapper<long, object> print18 = new ListWrapper<long, object>(toCreate17);
            ListWrapper<object, long> print19 = new ListWrapper<object, long>(toCreate16);
            ListWrapper<long, long> print20 = new ListWrapper<long, long>(toCreate16);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print18.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print19.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print20.Count);

            IList<string> toCreate21 = new List<string>();
            IList<object> toCreate22  = new List<object>();

            ListWrapper<string, object> print23 = new ListWrapper<string, object>(toCreate22);
            ListWrapper<object, string> print24 = new ListWrapper<object, string>(toCreate21);
            ListWrapper<string, string> print25 = new ListWrapper<string, string>(toCreate21);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print23.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print24.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print25.Count);

            IList<DateTime> toCreate26 = new List<DateTime>();
            IList<object> toCreate27  = new List<object>();

            ListWrapper<DateTime, object> print28 = new ListWrapper<DateTime, object>(toCreate27);
            ListWrapper<object, DateTime> print29 = new ListWrapper<object, DateTime>(toCreate26);
            ListWrapper<DateTime, DateTime> print30 = new ListWrapper<DateTime, DateTime>(toCreate26);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print28.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print29.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print30.Count);

            IList<IList<int>> toCreate31 = new List<IList<int>>();
            IList<IList<object>> toCreate32  = new List<IList<object>>();

            ListWrapper<IList<int>, IList<object>> print33 = new ListWrapper<IList<int>, IList<object>>(toCreate32);
            ListWrapper<IList<object>, IList<int>> print34 = new ListWrapper<IList<object>, IList<int>>(toCreate31);
            ListWrapper<IList<int>, IList<int>> print35 = new ListWrapper<IList<int>, IList<int>>(toCreate31);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print33.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print34.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print35.Count);

            IList<IList<float>> toCreate36 = new List<IList<float>>();
            IList<IList<object>> toCreate37  = new List<IList<object>>();

            ListWrapper<IList<float>, IList<object>> print38 = new ListWrapper<IList<float>, IList<object>>(toCreate37);
            ListWrapper<IList<object>, IList<float>> print39 = new ListWrapper<IList<object>, IList<float>>(toCreate36);
            ListWrapper<IList<float>, IList<float>> print40 = new ListWrapper<IList<float>, IList<float>>(toCreate36);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print38.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print39.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print40.Count);

            IList<IList<double>> toCreate41 = new List<IList<double>>();
            IList<IList<object>> toCreate42  = new List<IList<object>>();

            ListWrapper<IList<double>, IList<object>> print43 = new ListWrapper<IList<double>, IList<object>>(toCreate42);
            ListWrapper<IList<object>, IList<double>> print44 = new ListWrapper<IList<object>, IList<double>>(toCreate41);
            ListWrapper<IList<double>, IList<double>> print45 = new ListWrapper<IList<double>, IList<double>>(toCreate41);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print43.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print44.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print45.Count);

            IList<IList<long>> toCreate46 = new List<IList<long>>();
            IList<IList<object>> toCreate47  = new List<IList<object>>();

            ListWrapper<IList<long>, IList<object>> print48 = new ListWrapper<IList<long>, IList<object>>(toCreate47);
            ListWrapper<IList<object>, IList<long>> print49 = new ListWrapper<IList<object>, IList<long>>(toCreate46);
            ListWrapper<IList<long>, IList<long>> print50 = new ListWrapper<IList<long>, IList<long>>(toCreate46);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print48.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print49.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print50.Count);

            IList<IList<string>> toCreate51 = new List<IList<string>>();
            IList<IList<object>> toCreate52  = new List<IList<object>>();

            ListWrapper<IList<string>, IList<object>> print53 = new ListWrapper<IList<string>, IList<object>>(toCreate52);
            ListWrapper<IList<object>, IList<string>> print54 = new ListWrapper<IList<object>, IList<string>>(toCreate51);
            ListWrapper<IList<string>, IList<string>> print55 = new ListWrapper<IList<string>, IList<string>>(toCreate51);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print53.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print54.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print55.Count);

            IList<IList<DateTime>> toCreate56 = new List<IList<DateTime>>();
            IList<IList<object>> toCreate57  = new List<IList<object>>();

            ListWrapper<IList<DateTime>, IList<object>> print58 = new ListWrapper<IList<DateTime>, IList<object>>(toCreate57);
            ListWrapper<IList<object>, IList<DateTime>> print59 = new ListWrapper<IList<object>, IList<DateTime>>(toCreate56);
            ListWrapper<IList<DateTime>, IList<DateTime>> print60 = new ListWrapper<IList<DateTime>, IList<DateTime>>(toCreate56);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print58.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print59.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print60.Count);

            IList<IList<IList<int>>> toCreate61 = new List<IList<IList<int>>>();
            IList<IList<IList<object>>> toCreate62  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<int>>, IList<IList<object>>> print63 = new ListWrapper<IList<IList<int>>, IList<IList<object>>>(toCreate62);
            ListWrapper<IList<IList<object>>, IList<IList<int>>> print64 = new ListWrapper<IList<IList<object>>, IList<IList<int>>>(toCreate61);
            ListWrapper<IList<IList<int>>, IList<IList<int>>> print65 = new ListWrapper<IList<IList<int>>, IList<IList<int>>>(toCreate61);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print63.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print64.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print65.Count);

            IList<IList<IList<float>>> toCreate66 = new List<IList<IList<float>>>();
            IList<IList<IList<object>>> toCreate67  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<float>>, IList<IList<object>>> print68 = new ListWrapper<IList<IList<float>>, IList<IList<object>>>(toCreate67);
            ListWrapper<IList<IList<object>>, IList<IList<float>>> print69 = new ListWrapper<IList<IList<object>>, IList<IList<float>>>(toCreate66);
            ListWrapper<IList<IList<float>>, IList<IList<float>>> print70 = new ListWrapper<IList<IList<float>>, IList<IList<float>>>(toCreate66);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print68.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print69.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print70.Count);

            IList<IList<IList<double>>> toCreate71 = new List<IList<IList<double>>>();
            IList<IList<IList<object>>> toCreate72  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<double>>, IList<IList<object>>> print73 = new ListWrapper<IList<IList<double>>, IList<IList<object>>>(toCreate72);
            ListWrapper<IList<IList<object>>, IList<IList<double>>> print74 = new ListWrapper<IList<IList<object>>, IList<IList<double>>>(toCreate71);
            ListWrapper<IList<IList<double>>, IList<IList<double>>> print75 = new ListWrapper<IList<IList<double>>, IList<IList<double>>>(toCreate71);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print73.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print74.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print75.Count);

            IList<IList<IList<long>>> toCreate76 = new List<IList<IList<long>>>();
            IList<IList<IList<object>>> toCreate77  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<long>>, IList<IList<object>>> print78 = new ListWrapper<IList<IList<long>>, IList<IList<object>>>(toCreate77);
            ListWrapper<IList<IList<object>>, IList<IList<long>>> print79 = new ListWrapper<IList<IList<object>>, IList<IList<long>>>(toCreate76);
            ListWrapper<IList<IList<long>>, IList<IList<long>>> print80 = new ListWrapper<IList<IList<long>>, IList<IList<long>>>(toCreate76);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print78.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print79.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print80.Count);

            IList<IList<IList<string>>> toCreate81 = new List<IList<IList<string>>>();
            IList<IList<IList<object>>> toCreate82  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<string>>, IList<IList<object>>> print83 = new ListWrapper<IList<IList<string>>, IList<IList<object>>>(toCreate82);
            ListWrapper<IList<IList<object>>, IList<IList<string>>> print84 = new ListWrapper<IList<IList<object>>, IList<IList<string>>>(toCreate81);
            ListWrapper<IList<IList<string>>, IList<IList<string>>> print85 = new ListWrapper<IList<IList<string>>, IList<IList<string>>>(toCreate81);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print83.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print84.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print85.Count);

            IList<IList<IList<DateTime>>> toCreate86 = new List<IList<IList<DateTime>>>();
            IList<IList<IList<object>>> toCreate87  = new List<IList<IList<object>>>();

            ListWrapper<IList<IList<DateTime>>, IList<IList<object>>> print88 = new ListWrapper<IList<IList<DateTime>>, IList<IList<object>>>(toCreate87);
            ListWrapper<IList<IList<object>>, IList<IList<DateTime>>> print89 = new ListWrapper<IList<IList<object>>, IList<IList<DateTime>>>(toCreate86);
            ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>> print90 = new ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>>(toCreate86);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print88.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print89.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print90.Count);

            IList<IList<IList<IList<int>>>> toCreate91 = new List<IList<IList<IList<int>>>>();
            IList<IList<IList<IList<object>>>> toCreate92  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>> print93 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>>(toCreate92);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>> print94 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>>(toCreate91);
            ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>> print95 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>>(toCreate91);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print93.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print94.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print95.Count);

            IList<IList<IList<IList<float>>>> toCreate96 = new List<IList<IList<IList<float>>>>();
            IList<IList<IList<IList<object>>>> toCreate97  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>> print98 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>>(toCreate97);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>> print99 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>>(toCreate96);
            ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>> print100 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>>(toCreate96);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print98.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print99.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print100.Count);

            IList<IList<IList<IList<double>>>> toCreate101 = new List<IList<IList<IList<double>>>>();
            IList<IList<IList<IList<object>>>> toCreate102  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>> print103 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>>(toCreate102);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>> print104 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>>(toCreate101);
            ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>> print105 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>>(toCreate101);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print103.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print104.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print105.Count);

            IList<IList<IList<IList<long>>>> toCreate106 = new List<IList<IList<IList<long>>>>();
            IList<IList<IList<IList<object>>>> toCreate107  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>> print108 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>>(toCreate107);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>> print109 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>>(toCreate106);
            ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>> print110 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>>(toCreate106);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print108.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print109.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print110.Count);

            IList<IList<IList<IList<string>>>> toCreate111 = new List<IList<IList<IList<string>>>>();
            IList<IList<IList<IList<object>>>> toCreate112  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>> print113 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>>(toCreate112);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>> print114 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>>(toCreate111);
            ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>> print115 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>>(toCreate111);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print113.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print114.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print115.Count);

            IList<IList<IList<IList<DateTime>>>> toCreate116 = new List<IList<IList<IList<DateTime>>>>();
            IList<IList<IList<IList<object>>>> toCreate117  = new List<IList<IList<IList<object>>>>();

            ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>> print118 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>>(toCreate117);
            ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>> print119 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>>(toCreate116);
            ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>> print120 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>>(toCreate116);

            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print118.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print119.Count);
            UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() ---  " + print120.Count);
        }
Beispiel #37
0
        public void LoadFromByteList(List<byte> byteList)
        {
            //System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            //stopwatch.Start();

            New();

            int a = 0;
            int c = 0;
            ListWrapper[] curColumns = null;
            List<byte> curList = null;
            int emptyNum = 0;

            for (int i=0; i<byteList.Count; i++)
            {
                byte b = byteList[i];

                //254 - uninitialized area, then byte count of un-initialized areas
                //253 - initialized area
                //252 - empty column, then number of empty columns
                //251 - ordinary column

                //non-initialized area
                if (b==254)
                {
                    emptyNum = byteList[i+1] * 245 +  byteList[i+2];
                    for (int j=0; j<emptyNum; j++) { areas[a]=new Area(); a++; }
                    i+=2;
                }

                //initialized area
                else if (b==253)
                {
                    areas[a]=new Area();
                    areas[a].Initialize(512);
                    curColumns = areas[a].columns;
                    a++;
                    c=0;
                }

                //empty column
                else if (b==252)
                {
                    emptyNum = byteList[i+1] * 245 +  byteList[i+2];
                    for (int j=0; j<emptyNum; j++) {curColumns[c] = new ListWrapper(); curColumns[c].list = new List<byte>(); c++; }
                    i+=2;
                    //c++;
                }

                //ordinary column
                else if (b==251)
                {
                    curColumns[c] = new ListWrapper();
                    curColumns[c].list = new List<byte>();
                    curList = curColumns[c].list;
                    c++;
                }

                //grass switch
                else if (b==250)
                {
                    curColumns = areas[a-1].grass;
                    c = 0;
                }

                //any other
                else
                {
                    curList.Add(b);
                }
            }
        }
		public void Read_ListWrapper ()
		{
			var obj = new ListWrapper (new List<int> (new int [] {5, -3, 0}));
			var r = new XamlObjectReader (obj);
			Read_ListWrapper (r);
		}
		private void InitMouseList(ListWrapper lst, string controlName, MouseButtons buttons)
		{
			ListRow r = lst.Add();
			r[MouseList.Name][0] = controlName;
			r[MouseList.Left][0] = (buttons & MouseButtons.Left) != 0;
			r[MouseList.Middle][0] = (buttons & MouseButtons.Middle) != 0;
			r[MouseList.Right][0] = (buttons & MouseButtons.Right) != 0;
			r[MouseList.X1][0] = (buttons & MouseButtons.XButton1) != 0;
			r[MouseList.X2][0] = (buttons & MouseButtons.XButton2) != 0;
		}
		private void FillLocationList(ListWrapper lst, List<Location> locations, bool relativeCoords)
		{
			lst.Clear();
			foreach (Location loc in locations)
			{
				ListRow row = lst.Add();
				row[LocationList.Icon][1] = loc.Icon;
				row[LocationList.Name][0] = loc.Name;
				row[LocationList.GoIcon][1] = GoIcon;
				row[LocationList.ID][0] = loc.Id.ToString();
			}
			UpdateListCoords(lst, relativeCoords);
		}
		private void UpdateListCoords(ListWrapper lst, bool relative)
		{
			if (lst.ColCount <= LocationList.ID)
			{
				// Called on wrong list?
				return;
			}
			if (relative)
			{
				for (int r = 0; r < lst.RowCount; r++)
				{
					Location loc = GetLocation(lst[r][LocationList.ID][0] as string);
					if (loc != null)
					{
						lst[r][LocationList.Coords][0] =
							PlayerCoords.RelativeTo(loc.Coords).ToString("0.0");
						lst[r][LocationList.Coords].Color = Color.Gold;
					}
				}
			}
			else
			{
				for (int r = 0; r < lst.RowCount; r++)
				{
					Location loc = GetLocation(lst[r][LocationList.ID][0] as string);
					if (loc != null)
					{
						lst[r][LocationList.Coords][0] = loc.Coords.ToString("0.0");
						lst[r][LocationList.Coords].Color = Color.White;
					}
				}
			}
		}
Beispiel #42
0
 public ListWrapper Copy()
 {
     ListWrapper result = new ListWrapper();
     result.list = new List<byte>();
     result.list.AddRange(list);
     return result;
 }
		private void HandleLocationListClick(ListWrapper lst, ListSelectEventArgs e, bool isRouteList)
		{
			try
			{
				Location loc;
				switch (e.Column)
				{
					case LocationList.Icon:
						lst.Delete(e.Row);
						if (isRouteList && e.Row < mRoute.Count)
						{
							mRoute.RemoveAt(e.Row);
							mMapHud.Route = mRoute;
						}
						break;
					case LocationList.Name:
					case LocationList.Coords:
						if (null != (loc = GetLocation(lst[e.Row][LocationList.ID][0] as string)))
						{
							if (Util.IsControlDown())
								SetRouteEnd(loc);
							else if (Util.IsShiftDown())
								SetRouteStart(loc);
							else
								ShowDetails(loc);
						}
						else
						{
							Util.Error("An error has occurred getting the details of "
								+ lst[e.Row][LocationList.Name][0]);
						}
						break;
					case LocationList.GoIcon:
						if (isRouteList)
						{
							mArrowHud.Route = mRoute;
							mArrowHud.RouteIndex = e.Row;
							mArrowHud.Visible = true;
						}
						else if (null != (loc = GetLocation(lst[e.Row][LocationList.ID][0] as string)))
						{
							mArrowHud.DestinationLocation = loc;
							mArrowHud.Visible = true;
						}
						else
						{
							Util.Error("An error has occurred getting the details of "
								+ lst[e.Row][LocationList.Name][0]);
						}
						break;
				}
			}
			catch (Exception ex) { Util.HandleException(ex); }
		}