private void addItem(RectTransform parent, ToggleGroup group, Sprite icon, string name, string one, string two, string three, UnityAction <Boolean> call, bool toggled = false)
    {
        ListItemUI item = Instantiate(listItem);

        item.transform.SetParent(parent, false);
        item.setData(name, icon, one, two, three);
        var toggle = item.GetComponent <Toggle>();

        toggle.group = group;
        toggle.isOn  = toggled;
        toggle.onValueChanged.AddListener(call);
    }