void makeLine(GameObject attacker, Color color) { LineRenderer lRend = new GameObject().AddComponent <LineRenderer>(); LineSet line = lRend.gameObject.AddComponent <LineSet>(); line.init(m.frames); lRend.SetPositions(new Vector3[] { attacker.transform.position, transform.position }); lRend.startColor = new Color(color.r / 2, color.g / 2, color.b / 2); lRend.endColor = color; lRend.startWidth = 0.1f; lRend.endWidth = 0.1f; }