Example #1
0
    public static void createLighting(Vector3 pos, Transform enemyTarget)
    {
        GameObject lightingObj = Instantiate((GameObject)Resources.Load(lightingPrefabPath),
                                             pos, Quaternion.identity);

        Lighting lighting = lightingObj.GetComponent <Lighting>();

        lighting.setObjectToTarget(enemyTarget, lightingSpeed);

        lighting.GetComponent <ParticleSystem>().Play();
    }