Example #1
0
    //Check if the player as collided with the object
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            //Get his life system script
            lifeSystemScript = collision.GetComponent <LifeSystem>();

            //Check if he is not full life
            if (lifeSystemScript.Life < maxLife)
            {
                //Rise his life
                lifeSystemScript.RiseLife();
            }

            //Instantiate the Poof Prefab and destroy itself
            Instantiate(poof, transform.position, Quaternion.identity);
            Destroy(gameObject.transform.parent.gameObject);
        }
    }
Example #2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            //If the Player isn't dashing and isn't colliding with the head collider...
            if (!playerDashing && !enemyHeadColliderScript.HeadBump)
            {
                if (!playerInhaling)
                {
                    //...and he is not using the Inhale power, lower is life
                    playerLifeSystem.LowerLife();
                }
                else
                {
                    //...and he is using the Inhale power, rise is life
                    playerLifeSystem.RiseLife();
                }
            }

            //Kill the enemy.
            Kill();
        }
    }