private void Start() { AudioManager.instance.Play("BackgroundTheme"); slotArray = new int[3]; leverArmComponent = leverArm.GetComponent <LeverArm>(); bet = 10; betText.text = bet.ToString() + " $"; SetMoney(money); }
private void OnTriggerEnter2D(Collider2D other) { LeverArm LeverArmTemp = other.GetComponent <LeverArm>(); if (other.CompareTag("Finish")) { _isFinish = true; Debug.Log(_isFinish); } if (LeverArmTemp != null) { Debug.Log("_isLeverArm стал true"); _isLeverArm = true; } }
void Start() { _rb = GetComponent <Rigidbody2D>(); _finish = GameObject.FindGameObjectWithTag("Finish").GetComponent <Finish>(); _leverArm = FindObjectOfType <LeverArm>(); }