void unpauseGame() { spacecraftController.enableSpacecraft(); pauseMenu.SetActive(false); levelTime.startTimer(); levelTime.showTimer(); }
void endCountdown() { //enable controls playLevelCountdown = false; spacecraftControls.enabled = true; spacecraftMovement.increaseCraftSpeed(spacecraftSpeedMultiplyer); gameMaster.disableCountdown(); levelTime.startTimer(); }
// Start is called before the first frame update void Start() { countdown = GameObject.Find("CountdownCanvas").GetComponent <Canvas>(); countdownAnimator = countdown.GetComponent <Animator>(); spacecraftControls = FindObjectOfType <SpacecraftControls>(); spacecraftMovement = FindObjectOfType <SpacecraftMovement>(); levelTime = FindObjectOfType <LevelTime>(); gameMaster = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameMaster>(); playLevelCountdown = gameMaster.getPlayCountdown(); countdownTime = 4.0f; decreaseCountDownTime = countdownTime; countdownPlaying = false; if (playLevelCountdown) { beginCountdown(); } else { levelTime.startTimer(); } }