Example #1
0
    void reCreate()
    {
        LevelManager.isAlive = true;
        Destroy(GameObject.FindGameObjectWithTag("explosion"));
        helice.SetActive(true);
        player.GetComponent <Transform>().position = new Vector3(0f, 0f, 90f);
        LevelTime aux = GameObject.FindObjectOfType <LevelTime>();

        aux.reset();
    }
    public void restart()
    {
        LevelManager.levelFinish = false;
        LevelManager.isAlive     = true;
        //SceneManager.LoadScene ("GameScene");
        LevelManager.changeScene = true;
        LevelManager.startTime   = false;
        LevelTime aux = GameObject.FindObjectOfType <LevelTime>();

        aux.reset();
    }