private void SetSkybox() { Debug.Log("Setting skybox for instance " + GetInstanceID()); WorldData world = levelSelectManager.GetCurrentWorld(); if (world != null) { RenderSettings.skybox = world.skybox; } }
private void SetSkybox() { Debug.Log("Setting skybox for instance " + GetInstanceID()); WorldData world = levelSelectManager.GetCurrentWorld(); if (world != null) { RenderSettings.skybox = world.skybox; } }